Den of Evil

"There is a place of great evil in the wilderness."

- Akara

The Den of Evil is the first quest that the player is offered upon creating a new game in Diablo II, and can be activated by talking to Akara in the Rogue Encampment. Akara will tell the player of a cave filled with demons that may possibly attack the camp, and requests that they be destroyed.

The Den of Evil is located in the Blood Moor, just outside of the Rogue Encampment. The cave is noticeably dark and is home to, Fallen Shaman, Zombies, and Gargantuan Beasts. A Super Unique Zombie named Corpsefire is also located in the cave, usually at the end opposite of the entrance.

Nearing the end of the quest, the quest will update itself with how many monsters are left within the Den. Once all monsters have been cleared, the Den will be flooded with light, and the player will be able to claim his or her reward from Akara. Along with earning her trust, the player receives one free Skill Point. After patch 1.13, she will also give the option to reset all skill and attribute points, once per difficulty.

Completing this quest prompts Kashya to activate the next quest in Act I, Blood Raven.

Den Entry
"I hear foul creatures about."

- Amazon

"So dark. Perfect."

- Assassin

"There are many foes here."

"So this is what the Moor hides."

- Druid

"I sense death within this place."

- Necromancer

"Evil dwells within this cave."

- Paladin

"This place is trouble."

- Sorceress

Quest Completion
"Perhaps now the Sisters will trust me."

- Amazon

"The Rogues' test is done."

- Assassin

"The Rogues are safe, for the moment."

"Heh. Is that all of them?"

- Druid

"Is that enough to earn the Rogues' trust?"

- Necromancer

"My duty here is done."

- Paladin

"This cave has been purged of evil."

- Sorceress

Strategy
This early in the game, the player's defenses are low and life is also low, so it is better to be prepared. Remember to attack Shamans first before attacking their minions, as they can resurrect Fallen Ones.

It is important to keep in mind that every monster in the Den must be slain for this quest to be completed, so make sure to be meticulous in the slaughter. Fallen Ones will often run and hide in corners, making finishing this quest somewhat troublesome.

Like many quests in Diablo II, the Den of Evil can be skipped entirely, as it is not necessary to finish the game. However, it is relatively safe, and its reward of one skill point is very valuable, so it is highly recommended.

Easter Egg
After killing most of the creatures and having the quest notice pop up stating how many monsters are left in the den, if a shaman is left alive and resurrects more than five fallen, the quest counter will instead read "Monsters Left: 666".

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