Fire Golem

 is a Skill in Diablo II.

Lore
''It is believed that all life was forged when fire, earth, iron and flesh were combined. A Necromancer learned in this art can summon a Golem constructed entirely from living flame. The Necromancer summons the Golem through accelerating particles of the air at an ever increasing pace. These particles then ignite and the Golem crackles into existence, seemingly out of thin air. ''

General Information
Fire Golems cause fire splash damage similar to the Paladin's Holy Fire Aura, causing monsters in the area to become hit by fire.
 * Gives synergy to:
 * Clay Golem: +6% Damage per level
 * +6% Damage per level
 * Iron Golem: +6% Damage per level
 * Receives synergy from:
 * Golem Mastery
 * Summon Resist
 * Clay Golem: +20 Attack Rating Per Level
 * +5% Life Per Level
 * Iron Golem: +35 Defense Per Level

When a Fire Golem is summoned or dies, it causes fire splash damage.

Fire Golems have the rare attribute known as Fire Absorb. Fire Absorb converts a percentage of any Fire Damage received into life gained; if maxed out, Fire Enchanted monsters might end up healing the golem instead of killing it. This makes Fire Golems useful tools against fire based enemies.

Skill Progression
Hit Points: 1013

Defense: 200

Attack Rating: 120