Kurast Docks


 * For background information, see Kurast.

Kurast Docks is the safe haven that the player visits in Act III in pursuit of Diablo and Baal (who has now been freed from Tal Rasha's Tomb). The whole city has been corrupted by Mephisto, forcing the few survivors to retreat to the Docks. Ormus and Hratli have protected them with their magic, but even that won't last for long. The Lord of Hatred must be defeated in order to save them, and the Three must be stopped before they achieve their goal.

Residents
Though the corrupt Children of Zakarum have slain many inhabitants of Kurast and Mephisto's corruption has claimed a significant portion of its population as well, the survivors include many skilled and influential characters:


 * Alkor - The Alchemist (Potions vendor, Gambling services)
 * Asheara - Leader of the Iron Wolves (Trade services, Hires/Resurrects Mercenaries
 * Deckard Cain - Horadrim sage (Identify items)
 * Hratli - Sorcerer-blacksmith (Trade and Repair services)
 * Meshif - Merchant captain (Sail West - provides passage back to Lut Gholein in Act II)
 * Natalya - Agent of the Viz Jaq'taar
 * Ormus - Former mage of the Taan Clan (Healing and Trade services for spellcasters)

Quests
There are six quests available in Kurast Docks.


 * The Golden Bird
 * Blade of the Old Religion
 * Khalim's Will
 * Lam Esen's Tome
 * The Blackened Temple
 * The Guardian

Waypoints
The following waypoints can be found and used (after activation) in Act III:
 * Kurast Docks
 * Spider Forest
 * Great Marsh
 * Flayer Jungle
 * Lower Kurast
 * Kurast Bazaar
 * Upper Kurast
 * Travincal
 * Durance of Hate (level 2)

Defenses
Ormus provides the Docks with ancient Skatsimi magic and Hratli has placed an enchantment to keep the demons at bay. However, this barrier is fading, and will need to be re-powered shortly after arriving (by completing the Blade of the Old Religion quest).