Warmth

 is a Sorceress Skill in Diablo II.

Lore
''If a Sorceress wishes to truly become a formidable spellcaster, she will pursue this talent. By collecting the essence of the ambient heat in the surrounding air, she can convert this energy into the mystical force that powers her spells. In this way, she recovers more quickly from her magical exertions. ''

General Information
Warmth is one of Sorceress's best non-damaging skills and may very well be one of the most important passive skills for her. This skill increases the regeneration rate of the Sorceress's mana pool, allowing her to cast spells with less worry for mana conservation.
 * Gives synergy to:
 * +16% Fire damage per level
 * Enchant: +9% Fire damage per level
 * +4% Fire damage per level
 * Blaze: +6% Fire damage per level
 * Receives synergy from: None

Exactly how many points should go into Warmth is debatable. While maxing out warmth greatly helps with mana regeneration, sorceresses can often survive simply with Mana Potions, and spare the points for other skills. Blizzard Sorceresses or Meteorb Sorceresses may agree with this latter philosophy, since a majority of their points go to synergizing skills, and can't be wasted on Warmth.

Generally, at least one point in Warmth is beneficial: investing one point into Warmth allows it to take advantage of + skills from equipment.

Although nothing synergizes with Warmth, Warmth does synergize with other abilities, most notably and Enchant. Therefore, an Enchantress would certainly wish to max out Warmth, as would a Sorceress that wishes to have a powerful Inferno.

A high-level Warmth essentially is the same as a Meditation aura; although the two can stack, if a sorceress has a Paladin in the party willing to use Meditation, or the Rune Word, it may be redundant.


 * Warmth + Regeneration Items: How does an item with Mana Regeneration work with Warmth? 


 * In this case the formula is: (BaseRegenRate x Warmth) + Item.