Clubs

Clubs are one-handed blunt, melee weapons in Diablo II.

Club damage scales with the wielder's Strength, with each point of Strength equivalent to 1% enhanced damage. Magic and rare clubs can have either or Druid skill es. Like other blunt weapons, Clubs are compatible with Barbarian Mace Mastery, and have an inherent +50% damage to undead modifier.

Clubs, maces, hammers and scepters are all labeled "mace class" in-game, but the four weapon types have distinct properties.

The quest item Wirt's Leg is a club. Wirt's Leg is nonmagic and can be imbued with club affixes, such as Druid skills. It can also have sockets, but rune words do not function in quest items.

There are no set clubs.

Club rune words
The maximum number of sockets possible in a club is 3.

In the expansion, the following weapon rune words function in nonmagic clubs (except Wirt's Leg) with exactly the specified number of sockets:
 * (3 sockets)
 * (3 sockets)
 * (3 sockets)
 * (2 sockets)
 * (3 sockets)
 * (2 sockets)

There are no additional rune words for clubs in ladder play.