Martial Arts



Intrinsic to the Assassin's arsenal of abilities is her incredible prowess in the mysterious Martial Arts style of the Viz-Jaq'taar. Martial Arts skills come in two forms, Charge-up Skills and Finishing Moves. A Charge-up Skill is an attack that adds a "charge" for each successive hit within a short time frame. While each Charge-up attack deals normal damage, the charges continue to accumulate until triggered or until the time limit runs out. To trigger the accumulated charges, strike a monster with either a normal attack or one of the Finishing Moves. A Finishing Move doesn't just trigger the release of the accumulated charges-it also adds a powerful effect of its own. Furthermore, by building up a succession of different Charge-up Skills, Assassins can generate a potent combination of effects. Assassins are specially trained in the use of exotic Claw-class weaponry, and some of their skills can be used only when armed with these weapons.

Usage Notes
You can use any one or two-handed weapon with Tiger Strike, Cobra Strike, and Phoenix Strike which means you can combine those skills with a Shield and a good one-handed weapon if you choose. They do not use two weapons at once, however, only the damage of the first weapon is used.

Blades of Ice, Claws of Thunder, and Dragon Claw require Katars (Claw-class Weapons).

Fists of Fire, Claws of Thunder, and Blades of Ice require one Claw-class weapon and Dragon Claw requires two Claw-class weapons.

Level 1

 * Tiger Strike
 * Dragon Talon

Level 6

 * Fists of Fire
 * Dragon Claw

Level 12

 * Cobra Strike

Level 18

 * Claws of Thunder
 * Dragon Tail

Level 24

 * Blades of Ice
 * Dragon Flight

Level 30

 * Phoenix Strike