Sorcerer (Diablo IV)

"The Sorceress shapes the elements into whatever form is necessary to ensure victory, from hurling bolts of lightning, impaling her foes upon jagged spikes of ice, and raining flaming meteors down from the sky."

- Class description

The Sorcerer (a.k.a. Sorceress) is a class in Diablo IV.

Gameplay
The Sorcerer is described as a "high risk, high reward" style of hero, harnessing potent elemental magic, but being fragile. Their spells are designed around Fire, Cold, and Lightning abilities.

Sorcerer has a special mechanic of Crackling Energy. Some Lightning spells, with the right talents, leave behind a ball of energy that can be collected (not unlike Health Globe), restoring some Mana (25 by default).

Chill works in a distinct way for Sorcerer: multiple casts of Cold spells on the same target stack the slowdown. Upon reaching 100%, the enemy will be Frozen for the remaining duration.

Fire spells often place the Burning effect on enemies, dealing Damage Over Time and, with the related talents, providing additional effects.

As a Sorcerer, Intelligence increases skill damage, Willpower grants critical chance, and Dexterity hastens mana recovery.

Enchantment
The Sorcerer utilizes an Enchantment system as a unique class mechanic. With this system, Sorcerer skills can be placed into any of the six active skill slots (that every other class also has access to), or three Enchantment slots, for a total of 9 different skills.

If the player places a skill in the Enchantment slot, they can no longer use it as an active skill, but the character instead gains a passive or semi-passive secondary bonus power related to this skill. Known effects include: Skills that are already passive by nature cannot be placed into Enchantment slots.
 * Replacing Crackling Energy with conjuring Ball Lightnings
 * Periodically casting on a random nearby foe