Feral Rage

Feral Rage is a Druid skill in Diablo II.

Lore
''When in wolf form, the Druid using this ability enters a frenzied rage, viciously tearing into foes and becoming heartier with each consecutive attack. ''

Synergies

 * Receives synergy from: None
 * Gives synergy to: None

General Information
Feral Rage is a Werewolf variant of the Maul.

This is a "Power-Up" skill, similar to the Assassin Charge-up Skill in that you gain charges with each attack, but different in the sense that they have to unleash the charge via another attack, Power-up Skills just get stronger and stay that way for a duration.

The first hit you deal grants you a small orbiting red orb, each hit after that makes the orb bigger and bigger graphically showing you how many charges you have. Each hit will also refresh the timer on the duration, if you don't deal a hit after 20 seconds of the last hit, all the charges disappear.

The more hits you get in, the more life you will steal. For Skill Level 1, the first hit is 4%, but by three hits, it will now be +12%. The "red ball" will spin around your character indicating the power level of Feral Rage. The bigger the ball, the more Life you'll be stealing.

Skill Progression
Mana Cost: 3

Duration: 20 seconds