Hurricane (Diablo IV)

Tornado is a Wrath Storm skill used by  in Diablo IV, based on the classic spell of the same name.

In-game
Similar to its predecessor, this skill forms a semi-passive damage aura of short duration around the Druid that deals high damage over time to nearby foes. It follows the caster around and can be held on about 50% of the time relative to its cooldown.

Using this skill will transform the Druid back into Human form. However, once cast, it will continue to damage enemies around the Druid even if they shapeshift into a Werewolf or a Werebear.

Talents:

 * Predatory Instinct (5): Deal 3% increased damage to nearby enemies per point.
 * Call of the Wild (5): Critical Strike Chance is increased by 8% per point against the Wolves' focus target. Ravens passive attacks make enemies Vulnerable for 20% of the damage dealt per point.
 *  (5): Up to a 8% chance on hit per point to Knock Down Slowed enemies for 1 second.
 * Scent of Blood (5): Deal 4% increased damage per point to Crowd Controlled enemies.
 * Feral Spirit (5): Critical Strike Damage is increased by 6% per point for 4 seconds after using a Shapeshifting skill.
 * Quickshift (1): After Shapeshifting into a different form, next skill deals 30% increased damage.
 * Storm and Claw (1): While Hurricane or is active, Shapeshifting skills deal an additional 40% damage as Lightning.
 *  (5): Critical Strikes with Storm skills increase the Critical Strike Chance of non-Storm skills by 5% per point for 3 seconds.
 * Natural Resonance (5): Earth and Storm skills deal 2% increased damage per point.
 * Endless Tempest (5): increases the duration of Hurricane and by 6% per point.
 * Fury of Nature (5): Enemies hit by Earth and Storm skills have up to a 20% chance to take 25% increased Critical Strike Damage from attacks per point for 5 seconds.
 * Perfect Storm (1): Storm skills deal 50% increased damage to Vulnerable targets.