Meteor (Diablo IV)

Meteor is a Mastery Fire spell used by  in Diablo IV. It is a remake of the classic Sorceress spell of the same name.

In-game
This spell works similar to the previous incarnations, summoning a meteor that blasts the ground for high Fire damage after a short delay and leaves behind a patch of flames.

Enemies within the area take Fire damage every second and count as Burning.

Enchantment effect resembles the Belt of the Trove: it rains Meteors down on random nearby enemies every few seconds, but without any control from the character and without any Mana cost.

Talents:

 * Potent Warding (5): Elemental damage and resistances are increased by 2% per point.
 * Devastation (5): Critical strike chance is increased by 2% per point.
 * Align the Elements (5): The Mana cost is reduced by 5% per point.
 * Precision Magic (5): Elemental damage increases over time, up to a maximum of 5% per point after 3 seconds. Attacking resets this effect.
 * Inexorable Reach (5): Damage is increased by 3% per point against enemies outside of melee range.
 * Char to Ash (5): Fire damage is increased by 6% per point each second, up to 30% per point. This effect resets when taking damage.
 * Soulfire (5): Fire damage is increased by 4% per point after standing still for 1.5 seconds. Moving cancels this effect.
 * Blaze of Glory (5): Fire Critical strike damage is increased by 3% per point and Burning enemies deal 2% less damage per point to the Sorceress.
 * Burning Resonance (5): Damaging a Burning enemy has up to a 25% chance to restore 2% Mana per point.
 * Devouring Flames (5): Each source of Burning on an enemy increases the direct damage of Fire spells by 2%, up to 2% per point.
 * Endless Pyre (1): Burning effects deal an additional 15% for each second the target remains Burning, up to 75%.
 *  (1): direct Fire damage deals an additional 30% damage to Burning targets.
 * Frostbite (5): Damage against Chilled enemies is increased by 2% per point.
 * Endless Winter (1): Critical strike chance against Chilled and Frozen enemies is increased by 30%, but Chill effects no longer Freeze.