Taunt (Diablo II)

Taunt is a Skill in Diablo II.

Lore
''Pinpointing an opponent's physical weakness is not the only talent a warrior of the Steppes possesses. He can often ascertain what emotional weakness might allow the barbarian to goad an opponent into a fight. A Barbarian taunting an opponent into a blind rage hopes to capitalize on the mistakes enemies may make while so angered. It is this ability that causes Barbarians to have a poor reputation as drinking partners. ''

Synergies

 * Gives Synergy to:
 * War Cry: +6% Damage Per Level
 * Frenzy: +8% Damage Per Level
 * Receives synergy from: None

When activated, Taunt forces the surrounding monsters to immediately attack the Barbarian in melee, ignoring all other targets and priorities. Even if the monsters have ranged attacks or spells, they instead try to approach the Barbarian in close combat and attack with their basic melee blows while under the influence of Taunt.

While it may not seem potentially useful when playing solo (with mobs naturally being hostile anyway), Taunt also decreases the attacker's attack rating and damage. This can also be useful with more than one person in game; using this, a Barbarian can force enemies to attack him and no one else, allowing hirelings or casters like the Sorceress to make their moves freely and from relative safety.

The Barbarian can also use this skill to lure each monster out of their group for easier killing, such as with the Countess in the Forgotten Tower. In addition, it can be used to prevent fleeing enemies from escape.

Taunt does not work on other players in PvP, as well as Berserker, Possessed, Fanatic, or other creatures immune to Terror or Confuse, nor Super Unique Monsters, Champions, and Bosses. Oblivion Mages and Putrid Defilers are also immune to effects of Taunt.

It also does not stack with other effects that alter the monsters' behavior, like the mentioned Curses.

Skill Progression
Mana Cost: 3