Holy Shock

Holy Shock is a Paladin Skill in Diablo II.

Lore
''A Paladin blessed with the power of this aura calls upon the power of the Light to strike forth at all enemies surrounding him. Divine bolts spring from the earth to smite the Paladin's enemies.''

General Information
Although the minimum damage of Holy Shock is low, it has the highest maximum and average damage out of the three pulse damage auras. Players investing heavily in this skill and its synergies can often simply walk by crowds of enemies and watch them all die without lifting a finger in Normal and Nightmare. Towards Hell this will likely no longer be the case, but the aura also adds a very high amount of lightning damage to weapon attacks, so when combined with a fast weapon (and preferably Zeal), the player can still easily cut through any enemies not immune to lightning.

Damage scales based on distance to the caster. Aura deals double damage at melee range and linearly scales to normal damage at maximum range. The displayed maximum Area Damage value incorporates the maximum proximity damage bonus.

There are also a few items that give this Aura, including the runeword.

Synergies

 * Receives Synergy From:
 * Resist Lightning: +12% Lightning Damage Per Level
 * Salvation: +4% Lightning Damage Per Level
 * Gives Synergy to:
 * +7% Lightning Damage Per Level