Find Potion

Find Potion is a Skill in Diablo II.

Lore
''When a warrior is injured while out in the field, he must find ways to effectively heal wounds. By picking among the glands and entrails of the recently dead, a Barbarian warrior can sometimes scavenge enough ingredients to make a powerful healing elixir. Some Barbarians are skillful and fortunate enough to find ingredients for a potion that restores not only their health but their spirit as well. ''

Synergies

 * Gives synergy to:
 * Find Item: +1% chance to find item per level
 * Grim Ward: +5% Damage Taken per level

Using this skill on the corpse of a monster that has not been affected by another corpse skill already grants a chance of the corpse generating a Healing Potion, Mana Potion or a Rejuvenation Potion. The chance to find a potion depends of the skill level.

All levels of potions can be found, varying on Act and Difficulty progression. Generally speaking, corpses in Act I on Normal difficulty give Light (or normal Rejuvenation) potions, Act 2 on Normal give Normal potions, Act 3 on Normal to Act 2 on Nightmare give Greater (or full Rejuvenation) potions, and Act 3 on Nightmare and beyond give Super (or full Rejuvenation) potions.

If the check for the corpse having possessed a potion succeeds, the potion type is determined by the chances of finding each type:
 * Healing Potions: 60%
 * Mana Potions: 30%
 * Rejuvenation Potions: 10%

As per the odds, the hero is more likely to find a Healing potion than the rest of the other potion types combined. This works in the favor of the Barbarian; since he heals the most health out of a healing potion, he is well suited to the skill.

In addition, one can use this skill on a corpse in multiplayer, and give the results of his searches to his party members. If one constantly tops his/her potions off, not only does it allow them more time out in the field before needing to use a Town Portal, but their gold profits also rise, due to not needing to buy as many potions. Find Item, however, generates far more gold in the long term.

Early on, reckless use of this skill can quickly deplete the user's mana pool: the 2 Mana cost, while not increasing upwards with levels, does not decline either.

One can also use this skill to deny corpses to resurrecting monsters (such as ), but when playing in a group, this can hinder other players, especially Necromancers, from using their corpse-based abilities.