Wortham

"This is it...the dock for Wortham. That whole village has gone to hell...You sure I can’t take you someplace else?"

- The Ferryman

Wortham was a small fishing town situated in Khanduras, located west of New Tristram.

Lore
"Vile things transpire even as we speak. I see a town in flames, and an old friend paying the ultimate price to reveal the truth."

- Myriam Jahzia

A ferry provided transit between Wortham and New Tristram, while it was linked to Ashwold via the Traders' Road. Other nearby locations included the Wortham Bluffs and the Festering Woods. Its features included the Wortham Chapel.

The town was protected by the Wortham Guard.

History
In 1270, the sky above Wortham turned red. Not long afterwards, the town came under attack by the Cult of Damnation. Over a period of weeks, a number of townsfolk were abducted and turned into undead monsters. The mayor put out a call for help, but he was killed before aid arrived. Using a host, Skarn appeared before the villagers of Wortham, mocking them, as they watched in horror. Later, the Cult of Damnation breached Wortham's western gate, and it was only with the aid of the hero(es) that the Wortham Guard were able to stem the breach. Ultimately, the town was successfully saved, and Skarn's summoning into Sanctuary was averted.

Fifteen years later, the town was set ablaze by Maghda and her zealots, on the hunt for a shard of El'druin. The flames were so bright, they could be seen from New Tristram. They successfully retrieved the fragment, though the town (or what was left of it) was saved by the Nephalem. The people were left to rebuild.

Diablo Immortal
Wortham is the starting area in Diablo Immortal. After arriving on the nearby the docks, the player has to journey through a corrupted forest to the town center, beginning the game proper. Wortham has a recommended Character Level of 1-12.

After the game's tutorial is completed, Wortham can be visited at will, acting as a hub like other areas in the game. It is at this point that the player will be able to see and interact with their fellows.

Monsters

 * Arachnid Horror
 * Broodmother
 * Damned Cultist
 * Direwolf
 * Risen
 * Spiderling
 * Toxic Lurker
 * Wood Wraith

NPCs

 * Addler
 * Annie
 * Brienne
 * Canny
 * Deckard Cain
 * Kalin (removed)
 * Kevan
 * Kindra
 * Korrin
 * Lyra
 * Marion (removed)
 * Morgan
 * Natine
 * Rodger
 * Sasha
 * Teron
 * Vicktor
 * Vierick
 * Weskar
 * Xul

Diablo III
Wortham appears as a zone in the first act of Diablo III. It is the basis of the quest The Doom in Wortham.

Verrall is found in the north of town, by a burning chapel. The priest's satchel is found in the south of town, and contains the Priest's Contemplations.

The Caverns of Araneae are accessible through Wortham Bluffs, an area through the north gates of town, past the priest's burning chapel.

NPCs

 * Verrall
 * Virgil

Known Residents

 * Addler
 * Aelin
 * Annie
 * Brienne
 * Canny
 * Kevan
 * Kindra
 * Korrin
 * Lyra
 * Morgan
 * Natine
 * Pablo DeSoto
 * Rodger
 * Sasha
 * Teron
 * Verrall
 * Vicktor
 * Vierick
 * Virgil
 * Weskar