Maul (Diablo IV)

Maul is a Basic Shapeshift skill used by  in Diablo IV, loosely based on the classic Druid skill.

In-game
This skill does not bestow any extra Absorption on the Druid, but instead reduces damage taken until specified amount of Life is lost from attacks: that is, until the fortified Life is depleted (or until the timer runs out), any incoming damage will be reduced by 30%. Does not affect allies.

When cast, the Druid immediately shifts into the Werebear form, and the skill itself always counts as being cast in it. Lasts for 3 seconds or until a non-Werebear skill is cast.

Talents:

 * Predatory Instinct (5): Deal 3% increased damage to nearby enemies per point.
 * Iron Hide (5): While in Werebear form, damage reduction is increased by 5% per point. This bonus persists for 3 seconds after leaving Werebear form.
 * Call of the Wild (5): Critical Strike Chance is increased by 8% per point against the Wolves' focus target. Ravens passive attacks make enemies Vulnerable for 20% of the damage dealt per point.
 *  (5): Up to a 8% chance on hit per point to Knock Down Slowed enemies for 1 second.
 * Scent of Blood (5): Deal 4% increased damage per point to Crowd Controlled enemies.
 * Hunt the Weak (5): Critical Strike Chance is increased by 6% per point against Poisoned enemies while shapeshifted.
 * Feral Spirit (5): Critical Strike Damage is increased by 6% per point for 4 seconds after using a Shapeshifting skill.
 * Quickshift (1): After Shapeshifting into a different form, next skill deals 30% increased damage.
 * Storm and Claw (1): while or  is active, Shapeshifting skills deal an additional 40% damage as Lightning.
 * Abundance (5): Basic skills generate 5% more Spirit per point.
 *  (5): Critical Strikes with Storm skills increase the Critical Strike Chance of non-Storm skills by 5% per point for 3 seconds.
 * Fury of Nature (5): Enemies hit by Earth and Storm skills have up to a 20% chance to take 25% increased Critical Strike Damage from attacks per point for 5 seconds.