User blog comment:Breywood/Kicksin: Act 2 Hell/@comment-3485051-20110618005619/@comment-2154860-20110619005816

For a melee build, some Crushing Blow (about 50%) and Cannot be Frozen is a must. And if your resistances are low, I'd recommend a single point in Fade and some cheap skill items in your switch to boost the levels (a blue +3 Shadow Disciplines amulet would be a perk), then going back to your usual stabby thing. That is, until you can get a few items to boost your resistances.

There are two really tough obstacles for me since I'm only twinking mostly amongst my own characters: Large mobs and Physical Immune monsters (especially the ghosts)

I have a rogue, and she wasn't bad for Act 1, but if I didn't have the Shadow Master, I'd pick an Act 2 or 5 mercenary and stick something on them so they can soak the incoming damage while you deal the kicks.

My guess, because this is my first Talon kicker, and I won't have time to test the Phoenix until next ladder, to handle the Physical Immune monsters, Dragon Tail won't be a bad choice (due to knockback, being in the MA tree, and having fire damage) or if you're willing to drop 3 points in Traps, pick up Death Sentry, as it's an AOE fire/physical effect (I neglect the lightning damage since it's level 1).

On the other hand, I've never tried a well-invested Dragon Tail, and it seems a bit mediocre with damage, but that's likely because I don't have or a good investment in it, and I don't have elite boots, but a set of upped Goblin Toes.

That's about it for now, but I certainly wouldn't mind more questions or comments. :)