Forum:What might get cut from Diablo III

Just curious if anyone has any thoughts on what might get cut from Diablo III before ship. We know Starcraft 2 basically lost the Zerg and Protoss campaigns which appear now to be expansions. I'm thinking full networked cooperative multiplay will be the first thing to go from the initial release of Diablo III. -- Fandyllic  (talk · contr) 22 Jul 2011 2:45 PM Pacific
 * Are you sure the Zerg/Protoss campaigns were supposed to be implemented in the first place? Though the abbreviated Protoss campaign in the form of 'flashbacks' seems to prove this, I can't help but feel that the 3P-business model (PROFIT PROFIT PROIFIT!) seems to be the overriding directive. But back on topic...I don't really see any large, time-consuming game mechanics that could be cut from the game in order to speed up it's development. Only thing I could think of would be the Followers, but that part seems already thoroughly integrated in the main game(it's not what Path of the Titans was to Cataclysm, a vague concept). Perhaps the Runestone-system, as it has only been announced recently. Couldn't care less about the multi-player part, by the way. --Hazual 10:22, July 23, 2011 (UTC)


 * Yeah, the SC2 thing was probably a profit motive and some pressure from the Activision side. Although Diablo has historically been mostly a single player game, multi-player is what gave it extended life in most cases. Personally, I'm a big fan of cooperative multi-play, but I can live without it. -- Fandyllic  (talk &middot; contr) 1 Aug 2011 2:18 PM Pacific