Earthspike

Earthspike is a Basic Earth skill used by  in Diablo IV.

In-game
As with most Earth skills, Earthspike relies on the Crushing Blow mechanic, although unlike most other skills, it actually increases the enemy's chance to suffer it, both from itself and from other Earth spells. The effect lasts and stacks infinitely, but is reset after the Crushing Blow actually triggers on that enemy.

Using this skill will transform the Druid back into Human form.

Talents:

 * Predatory Instinct (5): Deal 3% increased damage to nearby enemies per point.
 * Call of the Wild (5): Critical Strike Chance is increased by 8% per point against the Wolves' focus target. Ravens passive attacks make enemies Vulnerable for 20% of the damage dealt per point.
 *  (5): Up to a 8% chance on hit per point to Knock Down Slowed enemies for 1 second.
 * Scent of Blood (5): Deal 4% increased damage per point to Crowd Controlled enemies.
 * Feral Spirit (5): Critical Strike Damage is increased by 6% per point for 4 seconds after using a Shapeshifting skill.
 * Quickshift (1): After Shapeshifting into a different form, next skill deals 30% increased damage.
 * Abundance (5): Basic skills generate 5% more Spirit per point.
 *  (5): Critical Strikes with Storm skills increase the Critical Strike Chance of non-Storm skills by 5% per point for 3 seconds.
 * Natural Resonance (5): Earth and Storm skills deal 2% increased damage per point.
 * Primal Resonance: Earth skills deal 6% increased Crushing Blow damage per point.
 * Earthbind (5): Earth skills have up to a 5% chance on hit per point to Immobilize enemies for 3 seconds.
 * Fury of Nature (5): Enemies hit by Earth and Storm skills have up to a 20% chance to take 25% increased Critical Strike Damage from attacks per point for 5 seconds.
 *  (1): Enemies hit by Earth skills take 8% increased damage from Earth skills for 2 seconds, up to 40%.