Rend (Diablo IV)

Rend is a Fury skill used by  in Diablo IV.

In-game
Unlike the classic Rend, hits a cone in front of the player instead of the circular area, applying both instant damage and Bleed. The Bleed effect does not stack (only refreshes to full duration), but is separate from the Bleeding of Flay, Blood Thirst and other skills.

Remember that Bleed effects cannot roll Critical Hits, but instead are increased in damage proportionally to the Critical Hit Chance/Damage ratio.

Requires a slashing weapon (Swords, Axes, Two-Handed Swords, Two-Handed Axes) to be equipped and switches to those when used.

Counts as Berserker skill.

Talents:

 * Fierce Brawler (5): Attack Speed is increased by 2% per point while using One-Handed weapons. Critical Hit Damage is increased by 6% per point while using Two-Handed weapons.
 * Blood Thirst (5): Enemies Bleed for 4% of Critical Strike damage per point over 5 seconds.
 * Slaying Strike (5): Damage is increased by 8% per point against enemies below 30% Life.
 * Cut to the Bone (5): Stunning an enemy increases Bleeding on them by 4% per point for 3 seconds.
 *  (5): Up to a 20% chance to generate 5 Fury (Fury generated increases with additional points).
 * Gushing Wounds (1): Bleeding effects deal 45% more damage.
 * Master of Arms (5): After using a Weapon Mastery skill, the next Rend is free and deals 5% increased damage per point.
 * Close Quarters Combatant (5): Deal 3% increased damage per point to enemies within melee range, but take 1% increased damage per point from enemies outside of melee range.
 * Slam (5): Up to a 3% chance per point to knock down enemies.
 * Combat Prowess (5): Damage increased by 2% per point against Immobilized, Stunned, or Slowed enemies.
 * Unbridled Rage (1): Rend deals 130% increased damage, but costs 100% more Fury.
 * Walking Arsenal (1): Using a different weapon increases all damage done by 8% for 8 seconds, up to 32%.