Patch 1.01 (Hellfire)

Changes

 * Fixed Gossip (same gossip from each towner every time)
 * Fixed disappearing quests (upon re-entering the town level, quest statuses were incorrectly cleared through array bounds overstep).
 * Fixed generating spell books by Adria (would "morph" on new game).
 * Fixed the bug where picking up gold when your inventory is full duplicates the gold in your hand and fills your gold slot.
 * Fixed the Berserk spell to prevent crashes (large numbers of berserk monsters occasionally attacked dead monsters).
 * Fixed inactive monsters to prevent same kind of crash as above
 * Fixed entering levels; had crashed on some systems (seemingly randomly).
 * Fixed doppelganger's items to not clone Diablo
 * Fixed generating rings of fire behind a wall.
 * Sped up monk's open-hand attack (users complained he should be faster with feet than with the sweeping staff).
 * Various small internal fixes to prevent potential misbehavior.
 * Fixed monster hitpoints variable type for tough monsters (some monsters, especially in / difficulty, had way fewer hit points than specified)
 * Changed Search spell to show items on automap, too (users complained they couldn't find things behind solid walls in Caves, Nest, Crypt).
 * Fix to unique items changing between games (Veil of Steel, Arkaine's Valor, etc.).
 * Fixed to dropping and picking back up oiled items (bonus was lost).
 * Fixed Cathedral Map activation crash bug
 * Added sounds to Mana Drain and Disenchant traps
 * Monster hit points in Nightmare/Hell are +100/200 instead of +1.5/+3
 * Fixed monster stats display in Nightmare/Hell to reflect the halving.
 * Balance/Stability/Harmony now does something