Drognan

Drognan is a resident of Lut Gholein.

Biography
A member of the Vizjerei Clan, Drognan spent many years practicing magic. His reputation gave Elzix pause, ensuring the man would never try to cheat him.

Drognan ran a shop in Lut Gholein, known for its arcane wonders.

The Secret of the Vizjerei
After the Darkening of Tristram, Drognan was confronted by Jazreth; one of his fellow Vizjerei. Drognan believed that he'd perished in Tristram, but clearly, Jazreth had survived. However, he seemed insane, so Drognan dismissed much of what he said. However, he was able to talk his way into Lut Gholein's palace, and no-one saw him afterwards. He feared that Jazreth had found something in the palace that had led to his doom.

Troubles arose in the desert after the arrival of the Dark Wanderer. Jerhyn came to Drognan, seeking his advice. Drognan advised him to close the port and put the town under strict watch. However, this didn't stop a creature from entering the city and killing a number of people, even after being confined to the sewers. Jerhyn and Fara discussed the matter, and from his studies, Drognan concluded that the creature was Radament the Fallen. Drognan greeted a group of heroes who were in pursuit of the Dark Wanderer. They slew Radament, passing on the details to Drognan. He concluded that Radament had been intent on reviving his own mummified corpse with the flesh of the living; a very unusual state of affairs for an undead. He wondered if there was a greater power at work.

Afterwards, an eclipse occurred, plunging Aranoch into unnatural darkness. Drognan's research led him to discover that a similar eclipse had occurred several hundred years ago; that desert dwelling snake-demons had errected an altar, which caused the sun to go black. He believed that both eclipses were the work of Claw Vipers. In this, he was correct, and the heroes were able to restore light to the land by slaying the creatures.

After this, Drognan told the heroes of his research into the location of the Tomb of Tal Rasha. While he was unsure of the tomb's location, he believed that a clue could be found in the Arcane Sanctuary. He told the heroes to speak with Jerhyn, stating that he might be aware of a secret entrance. They gained entrance, and encountered The Summoner, whom Drognan recognised as Jazreth. He suspected that he had been possessed by Horazon's spirit, and told the heroes to put an end to his tortured existence.

The heroes were able to use clues found in the Sanctuary to find the Tomb of Tal Rasha. However, they were too late, as Diablo had already freed Baal. He told the heroes to travel east to Kurast.

In-game
Drognan is a non-player character who resides in Act 2, in the town of Lut Gholein. Besides acting as a researcher searching for Tal Rasha's Tomb (the end level in Act 2), he is also a merchant of town portal scrolls as well as a variety of magical staves.

He is a member of the Vizjerei Clan, however prefers to study the darker magic of its teachings. Drognan is also a researcher of Horazon and tries to remove Bartuc's armor from Norrec Vizharan in Richard A. Knaak's book Legacy of Blood. He also is an old and wise Vizjerei who lives in a house that Horazon lived in.

Greetings

 * "Hello."
 * "Yes?"
 * "Greetings."
 * "Steel is strong, but magic, stronger."
 * "Allow me to advise you."
 * "Approach and let's trade."
 * "Ask, and learn."
 * "Good morning."
 * "Good day."
 * "Good evening."
 * "Farewell."
 * "Goodbye."
 * "Take care."
 * "I need your help."
 * (Return from Act III) "Welcome back, stranger. I hope the battle goes well in the east?"

Gossip about Drognan
Some of the other locals give their thoughts concerning Drognan.

Personality and Traits
A white-bearded man of few and private words, not many have even heard Drognan speak. If he does, it is for a good reason, and when he does, it's in a blunt and honest manner.

Drognan is well versed in the history of the Horadrim and the Prime Evils. Even in his old age, Drognan is still able to use some magic.