Blizzard (Diablo IV)

Blizzard is a Defensive Cold spell used by  in Diablo IV, a remake of the classic spell.

In-game
Unlike previous versions of Blizzard that were just as damaging as they were fit for Crowd Control, this variant is mostly defensive: it has the potent Chill that quickly turns enemies Frozen, but does not do as many damage per Mana point as one would expect. It is also spammable with enough Mana, having no cooldown, but like its Diablo III version does not stack from multiple casts in one area.

The area covered is rather small to compensate for the quick Freezing, but enough to stop most enemies in their tracks.

Talents:

 * Potent Warding (5): Elemental damage and resistances are increased by 2% per point.
 * Devastation (5): Critical strike chance is increased by 2% per point.
 * Precision Magic (5): Elemental damage increases over time, up to a maximum of 5% per point after 3 seconds. Attacking resets this effect.
 * Inexorable Reach (5): Damage is increased by 3% per point against enemies outside of melee range.
 * Elemental Attunement (5): Elemental Critical Strikes reduce the cooldown of Defensive skills by 5% per point.
 * Numbing Cold (5): Chilled enemies deal 4% less damage to you per point.
 * Icy Touch (5): Cold damage is increased by 2% per point.
 *  (5): Each cast applies 4% more Chill per point.
 *  (5): After casting Blizzard, next Cold skill deals 4% more damage per point.
 * Frostbite (5): Damage against Chilled and Frozen enemies is increased by 2% per point.
 * Burning Resonance (5): Damaging a Burning enemy has up to a 25% chance to restore 2% Mana per point.
 * Endless Winter (1): Critical strike chance against Chilled and Frozen enemies is increased by 30%, but Chill effects no longer Freeze.
 * Chill to the Bone (1): Cold damage against Frozen enemies is increased by 30%.

Development
Originally classified as Defensive skill, Blizzard was moved to Mastery spells later, getting higher damage.