Inferno (Diablo IV)

Inferno is an Ultimate Fire spell used by  in Diablo IV.

In-game
When cast, creates a burning zone that causes periodic Fire damage to enemies within.

Enemies within the area of effect will count as Burning, but the spell deals no instant damage.

Of the three Ultimate spells, Inferno causes most damage and has the shortest cooldown, but provides no Immunity for the Sorceress, being a purely offensive choice.

Talents:

 * Potent Warding (5): Elemental damage and resistances are increased by 2% per point.
 * Devastation (5): Critical strike chance is increased by 2% per point.
 * Precision Magic (5): Elemental damage increases over time, up to a maximum of 5% per point after 3 seconds. Attacking resets this effect.
 * Inexorable Reach (5): Damage is increased by 3% per point against enemies outside of melee range.
 * Char to Ash (5): Fire damage is increased by 6% per point each second, up to 30% per point. This effect resets when taking damage.
 * Soulfire (5): Fire damage is increased by 4% per point after standing still for 1.5 seconds. Moving cancels this effect.
 * Blaze of Glory (5): Fire Critical strike damage is increased by 3% per point and Burning enemies deal 2% less damage per point to the Sorceress.
 * Burning Resonance (5): Damaging a Burning enemy has up to a 25% chance to restore 2% Mana per point.
 * Devouring Flames (5): Each source of Burning on an enemy increases the direct damage of Fire spells by 2%, up to 2% per point.
 * Endless Pyre (1): Burning effects deal an additional 15% for each second the target remains Burning, up to 75%.
 *  (1): direct Fire damage deals an additional 30% damage to Burning targets.
 * Frostbite (5): Damage against Chilled enemies is increased by 2% per point.
 * Endless Winter (1): Critical strike chance against Chilled and Frozen enemies is increased by 30%, but Chill effects no longer Freeze.