Charge (Diablo IV)

Charge is a Brawling skill used by  in Diablo IV, based on the Furious Charge.

In-game
Consists of two attacks: first deals no damage, but inflicts Knockback on all enemies in the Barbarian's path. The end point (and length of Charge) is limited by the targeting point. The second attack deals damage in front of the Barbarian.

Enemies immune to Knockback will not be moved (the character will run through them), but will take damage from the end attack if located near the end point.

Unlike Kick, this skill has no cooldown.

Counts as Berserker skill.

Talents:

 * Fierce Brawler (5): Critical Hit Damage is increased by 6% per point while using Two-Handed weapons, and Attack Speed is increased by 2% per point while using One-Handed weapons.
 * Blood Thirst (5): Enemies Bleed for 4% of Critical Strike damage per point over 5 seconds.
 * Slaying Strike (5): Damage is increased by 8% per point against enemies below 30% Life.
 * Battle Frenzy (5): using a Brawling skill grants Berserk for 1 second. Duration increased with additional points.
 *  (5): Up to a 20% chance to generate 5 Fury (Fury generated increases with additional points).
 * Concussion (5): Enemies struck by Brawling skills are Slowed by 10% per point for 5 seconds.
 * Close Quarters Combatant (5): Deal 3% increased damage per point to enemies within melee range, but take 1% increased damage per point from enemies outside of melee range.
 * Slam (5): Up to a 3% chance per point to knock down enemies.
 * Combat Prowess (5): Damage increased by 2% per point against Immobilized, Stunned, or Slowed enemies.
 * Walking Arsenal (1): Using a different weapon increases all damage done by 8% for 8 seconds, up to 32%.