Laws of Justice

Laws of Justice is a Law skill, resembling the Salvation Paladin Aura.

In-game
The Law has a 60 yard radius. Only one Law skill per Crusader can be learned, but different Laws and different rune effects from several Crusaders stack. The amount of resistance gained scales with level, up to 140 and 490 at level 70. Basic effect of the same Laws from different Crusaders does not stack.

The empowered resistance bonus does not stack with the passive bonus.

Allies include followers, players, minions and pets.

Runes

 * Protect the Innocent: empowering the Law also redirects 20% of the damage taken by allies to the Crusader for the duration.
 * Immovable Object: empowering the Law also increases Armor of the Crusader and their allies for the duration. The amount scales with level, up to 7000 at level 70.
 * Faith's Armor: empowering the Law also shields the Crusader and allies for 3 seconds, absorbing unsaved damage. The amount absorbed scales with level, up to 26821 at level 70.
 * Decaying Strength: while the Law is empowered, any enemy who attacks the Crusader or their allies will also have their damage dealt reduced by 15% for 5 seconds, stacking up to a maximum of 60%.
 * Bravery: empowering the Law also makes the Crusader and allies immune to Crowd Control effects for the duration.

Non-rune enhancements

 * Skywarden (Legendary Two-Handed Mace): every 60 seconds, gain one random unmodified Law.
 * Roland's Legacy Set (Set Bonus for 2 items): every cast of Sweep Attack or Shield Bash reduces remaining cooldown by 1 second.

Passives

 * Long Arm of the Law: increases duration of Active Law effect by 5 seconds.

Trivia
Each of the laws skills corresponds to an aspect of the Angiris Council: in this case, that of Tyrael.