List of Unique Legendary Affixes

Axes
Genzaniku: Chance to summon a ghostly Fallen Champion when attacking.

Hack: 75–100% of your Thorns damage is applied on every attack.

Mordullu's Promise: Firebomb generates 100–125 Mana.

Sky Splitter: 15–20% chance to Smite enemies for 600-750% when you hit them.

The Butcher's Sickle: 20–25% chance to drag enemies to you when attacking.

The Burning Axe of Sankis: Chance to fight through the pain when enemies hit you.

Daggers
Blood-Magic Blade: Blood oozes from you.

Blood-Magic Edge: Blood oozes from you.

Envious Blade: Gain 100% Critical Hit Chance against enemies at full health.

Eun-jang-do: Attacking enemies below 17-20% Life freezes them for 3 seconds.

Karlei's Point: The damage of Impale is increased by 300-375% and it returns 15 Hatred if it hits an enemy already Impaled. (Demon Hunter Only)

Lord Greenstone's Fan: Every second, gain 300-400% increased damage for your next Fan of Knives. Stacks up to 30 times. (Demon Hunter Only)

Pig Sticker: Squeal!

Wizardspike: Performing an attack has a 20-25% chance to hurl a Frozen Orb.

Maces
Earthshatter: [20 - 35]% chance to cause the ground to shudder when attacking.

Jace's Hammer of Vigilance: Increase the size of your Blessed Hammers. (Crusader Only)

Mad Monarch's Scepter: After killing 10 enemies, you release a Poison Nova that deals 1050-1400% weapon damage as Poison to enemies within 30 yards.

Odyn Son: 20-40% chance to Chain Lightning enemies when you hit them.

Solanium: Critical Hits have a 3-4% chance to spawn a health globe.

Spears
Arreat's Law: Weapon Throw generates up to 15-20 additional Fury based on how far away the enemy hit is. Maximum benefit when the enemy hit is 20 or more yards away. (Barbarian Only)

Scrimshaw: Reduces the Mana cost of Zombie Charger by 40-50%. (Witch Doctor Only)

Spear of Jairo: Your Thorns is increased by 10-15% for every enemy afflicted by one of your curses. (Necromancer Only)

The Three Hundredth Spear: Increase the damage of Weapon Throw and Ancient Spear by 45-60%. (Barbarian Only)

Swords
Azurewrath: Undead and Demon enemies within 25 yards take 500-650% weapon damage as Holy every second and are sometimes knocked into the air.

Deathwish: While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 250-325%. (Wizard Only)

Fulminator: Lightning damage has a chance to turn enemies into lightning rods, causing them to pulse 444-555% weapon damage as Lightning every second to nearby enemies for 6 seconds.

In-geom: Your skill cooldowns are reduced by 8-10 seconds for 15 seconds after killing an elite pack.

Rimeheart: 20% chance on hit to instantly deal 10,000% weapon damage as Cold to enemies that are Frozen.

Sever: Slain enemies rest in pieces.

Shard of Hate: Elemental skills have a chance to trigger a powerful attack that deals 200-250% weapon damage: Skycutter: Chance to summon angelic assistance when attacking.
 * Cold skills trigger Freezing Skull
 * Poison skills trigger Poison Nova
 * Lightning skills trigger Charged Bolt

Sword of Ill Will: Chakram deals 1.0-1.4% increased damage for every point of Hatred you have. (Demon Hunter Only)

The Twisted Sword: Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 5. (Wizard Only)

Thunderfury, Blessed Blade of the Windseeker: Chance on hit to blast your enemy with Lightning, dealing 279-372% weapon damage as Lightning and then jumping to additional nearby enemies. Each enemy hit has their attack speed and movement speed reduced by 30% for 3 seconds. Jumps up to 5 targets.

Ceremonial Knives
Anessazi Edge: Zombie Dogs stuns enemies around them for 1.5 seconds when summoned. (Witch Doctor Only)

Deadly Rebirth: Grasp of the Dead gains the effect of the Rain of Corpses rune. (Witch Doctor Only)

Last Breath: Reduces cooldown of Mass Confusion by 15-20 seconds. (Witch Doctor Only)

Rhen'ho Flayer: Plague of Toads now seek out enemies and can explode twice. (Witch Doctor Only)

Sacred Harvester: Soul Harvest now stacks up to 10 times. (Witch Doctor Only)

Starmetal Kukri: Reduce the cooldown of Fetish Army and Big Bad Voodoo by 1 second each time your fetishes deal damage. (Witch Doctor Only)

The Barber: Instead of dealing direct damage, your Spirit Barrage now accumulates on the target. When you stop casting, it explodes dealing 225-250% of the accumulated damage to all enemies within 15 yards. (Witch Doctor Only)

The Dagger of Darts: Your Poison Darts and your Fetishes' Poison Darts now pierce. (Witch Doctor Only)

The Gidbinn: Chance to summon a Fetish when attacking. (Witch Doctor Only)

The Spider Queen's Grasp: Corpse Spiders releases a web on impact that Slows enemies by 60-80%.

Voo's Juicer: Spirit Barrage gains the effects of the Phlebotomize and The Spirit is Willing runes. (Witch Doctor Only)

Fist Weapons
Crystal Fist: Dashing Strike reduces your damage taken by 40-50% for 6 seconds. (Monk Only)

Fleshrake: Dashing Strike increases the damage of Dashing Strike by 75-100% for 1 second, stacking up to 5 times. (Monk Only)

Jawbreaker: When Dashing Strike hits an enemy more than 30-35 yards away, its Charge cost is refunded. (Monk Only)

Kyoshiro's Blade: Increase the damage of Wave of Light by 150%. When the initial impact of your Wave of Light hits 3 or fewer enemies, the damage is increased by 200-250%. (Monk Only)

Lion's Claw: Seven-Sided Strike performs an additional 7 strikes.

Rabid Strike: Spirit spenders that teleport you while Epiphany is active are also mimicked on a nearby target for free. (Monk Only)

Scarbringer: The damage of Lashing Tail Kick is increased by 450-600% to the first 7 enemies hit. (Monk Only)

The Fist of Az'Turrasq: Exploding Palm's on-death explosion damage is increased by 400-500%. (Monk Only)

Vengeful Wind: Increases the maximum stack count of Sweeping Wind by 6-7. (Monk Only)

Flails
Darklight: Fist of the Heavens has a 45-60% chance to be cast twice. (Crusader Only)

Golden Scourge: Smite now jumps to 3 additional enemies.

Gyrfalcon's Foote: Removes the resource cost of Blessed Shield and increases its damage by 275-350%. (Crusader Only)

Inviolable Faith: Casting Consecration also casts Consecration beneath all of your allies.

Johanna's Argument: Increase the attack speed and damage of Blessed Hammer by 100%. (Crusader Only)

Justinian's Mercy: Blessed Hammer gains the effect of the Dominion rune. (Crusader Only)

Kassar's Retribution: Casting Justice increases your movement speed by 15-20% for 2 seconds. (Crusader Only)

Swiftmount: Doubles the duration of Steed Charge. (Crusader Only)

Mighty Weapons
Blade of the Warlord: Bash consumes up to 40 Fury to deal up to 400-500% increased damage. (Barbarian Only)

Dishonored Legacy: Cleave deals up to 300-400% increased damage based on percentage of missing Fury. (Barbarian Only)

Fjord Cutter: You are surrounded by a Chilling Aura when attacking.

Oathkeeper: Your primary skills attack 50% faster and deal 150-200% increased damage. (Barbarian Only)

Remorseless: Hammer of the Ancients has a 25-30% chance to summon an Ancient for 20 seconds. (Barbarian Only)

Scythes
Funerary Pick: Siphon Blood drains blood from 2 additional targets. (Necromancer Only)

Scythe of the Cycle: Your Secondary skills deal 350-400% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds. (Necromancer Only)

Trag'Oul's Corroded Fang: The Cursed Scythe rune for Grim Scythe now has a 100% chance to apply a curse and you deal 150-200% increased damage to cursed enemies. (Necromancer Only)

Axes
Burst of Wrath: Killing enemies and destroying objects has a chance to grant 20% of your maximum primary resource.

Butcher's Carver: The Butcher still inhabits his carver.

Cinder Switch: 25-50% chance to cast a fireball when attacking.

Fire Brand: 25-50% chance to cast a fireball when attacking.

Maces
Arthef's Spark of Life: Heal for 3-4% of your missing Life when you kill an Undead enemy.

Cataclysm: 25-50% chance to sunder the ground your enemies walk on when you attack.

Schaefer's Hammer: Casting a Lightning skill charges you with Lightning, causing you to deal 650-850% weapon damage as Lightning every second for 5 seconds to nearby enemies.

Skywarden: Every 60 seconds, gain a random Law for 60 seconds. (Crusader Only)

Soulsmasher: When you kill an enemy, it explodes for 450-600% of your Life per Kill as damage to all enemies within 20 yards. You no longer benefit from your Life per Kill.

Sunder: 25-50% chance to sunder the ground your enemies walk on when you attack.

The Furnace: Increases damage against elites by 40-50%.

Polearms
Bovine Bardiche: Chance on hit to summon a herd of murderous cows.

Standoff: Furious Charge deals increased damage equal to 400-500% of your bonus movement speed. (Barbarian Only)

Vigilance: Getting hit has a chance to automatically cast Inner Sanctuary.

Staves
Ahavarion, Spear of Lycander: Chance on killing a demon to gain a random Shrine effect.

Maloth's Focus: Enemies occasionally flee at the sight of this staff.

Staff of Chiroptera: Firebats attacks 100% faster, costs 75% less Mana, and has its damage increased by 125-150%. (Witch Doctor Only)

SuWong Diviner: Acid Cloud gains the effect of the Lob Blob Bomb rune. (Witch Doctor Only)

The Grand Vizier: Reduces the Arcane Power cost of Meteor by 50% and increases its damage by 300-400%. (Wizard Only)

The Smoldering Core: Lesser enemies are now lured to your Meteor impact areas. (Wizard Only)

The Tormentor: Chance to charm enemies when you hit them.

Valthek's Rebuke: Energy Twister now travels in a straight path. (Wizard Only)

Wormwood: Locust Swarm continuously plagues enemies around you. (Witch Doctor Only)

Swords
Blade of Prophecy: Two Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. (Crusader Only)

Blood Brother: Grants a 15-20% chance to block attacks. Blocked attacks inflict 30% less damage. After blocking an attack, your next attack inflicts 30% additional damage.

Cam's Rebuttal: Falling Sword can be used again within 4 seconds before the cooldown is triggered. (Crusader Only)

Corrupted Ashbringer: Chance on kill to raise a skeleton to fight for you. Upon accumulating 5 skeletons, they each explode for 1000% weapon damage and the sword transforms into Ashbringer for a short time. Attacking with Ashbringer burns your enemy for 5000-6000% weapon damage as Holy.

Faithful Memory: Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. (Crusader Only)

Maximus: Chance on hit to summon a Demonic Slave.

Scourge: 20-45% chance when attacking to explode with demonic fury for 1800-2000% weapon damage as Fire.

Stalgard's Decimator: Your melee attacks throw a piercing axe at a nearby enemy, dealing 550-700% weapon damage as Physical.

Daibos
Balance: The damage of Tempest Rush is increased by 450-600% and when your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance. (Monk Only)

Flying Dragon: Chance to double your attack speed when attacking.

Incense Torch of the Grand Temple: Reduces the Spirit cost of Wave of Light by 50% and increases its damage by 450-550%. (Monk Only)

The Flow of Eternity: Increase the damage of Seven-Sided Strike by 100% and reduce the cooldown of Seven-Sided Strike by 45-60%. (Monk Only)

The Paddle: Slap!

Warstaff of General Quang: Tempest Rush gains the effect of the Tailwind rune. (Monk Only)

Flails
Akkhan's Addendum: Akarat's Champion gains the effects of the Prophet and Embodiment of Power runes. (Crusader Only)

Akkhan's Leniency: Each enemy hit by your Blessed Shield increases the damage of your Blessed Shield by 15-20% for 3 seconds. (Crusader Only)

Baleful Remnant: Enemies killed while Akarat's Champion is active turn into Phalanx Avatars for 10 seconds. (Crusader Only)

Fate of the Fell: Heaven's Fury gains two additional rays and has its damage increased by 375-500%. (Crusader Only)

Flail of the Ascended: Your Shield Glare deals damage equal to up to your last 5 Shield Bash casts. (Crusader Only)

Golden Flense: Sweep Attack restores 6 Wrath for each enemy hit and has its damage increased by 225-300%. (Crusader Only)

The Mortal Drama: Double the number of Bombardment impacts. (Crusader Only)

Mighty Weapons
Bastion's Revered: Frenzy now stacks up to 10 times. (Barbarian Only)

Blade of the Tribes: War Cry and Threatening Shout cause an Avalanche and Earthquake. (Barbarian Only)

Fury of the Vanished Peak: Reduces the Fury cost of Seismic Slam by 50% and increases its damage by 400-500%. (Barbarian Only)

Madawc's Sorrow: Stun enemies for 2 seconds the first time you hit them.

The Gavel of Judgment: The damage of Hammer of the Ancients is increased by 600-800% and it returns 25 Fury if it hits 3 or fewer enemies. (Barbarian Only)

Scythes
Bloodtide Blade: Death Nova deals 80-100% increased damage for every enemy within 25 yards. (Necromancer Only)

Maltorius' Petrified Spike: Bone Spear now costs 40 Essence and deals 550-700% increased damage. (Necromancer Only)

Nayr's Black Death: Each different poison skill you use increases the damage of your poison skills by 75-100% for 15 seconds. (Necromancer Only)

Reilena's Shadowhook: Every point of Maximum Essence increases your damage by 0.5% and Bone Spikes generates 2-5 additional Essence for each enemy hit. (Necromancer Only)

Bows
Cluckeye: 25-50% chance to cluck when attacking.

Kridershot: Elemental Arrow now generates 3-4 Hatred. (Demon Hunter Only)

Leonine Bow of Hashir: Bolas have a 15-20% chance on explosion to pull in all enemies within 24 yards. (Demon Hunter Only)

Odyssey's End: Enemies snared by your Entangling Shot take 20-25% increased damage from all sources. (Demon Hunter Only)

The Raven's Wing: A raven flies to your side.

Yang's Recurve: Multishot attacks 50% faster and its damage is increased by 150-200%. (Demon Hunter Only)

Crossbows
Buriza-Do Kyanon: Your projectiles pierce 1-2 additional times. (Demon Hunter Only)

Chanon Bolter: Your Spike Traps lure enemies to them. Enemies may be taunted once every 12-16 seconds. (Demon Hunter Only)

Demon Machine: 35-65% chance to shoot explosive bolts when attacking.

Hellrack: Chance to root enemies to the ground when you hit them.

Manticore: Reduces the Hatred cost of Cluster Arrow by 50% and increases its damage by 250-300%. (Demon Hunter Only)

Pus Spitter: 25-50% chance to lob an acid blob when attacking.

Wojahnni Assaulter: Rapid Fire deals 60-75% increased damage for every half second that you channel. Stacks up to 4 times. (Demon Hunter Only)

Hand Crossbows
Calamity: Automatically cast Marked for Death when you damage an enemy. (Demon Hunter Only)

Danetta's Revenge: Vault gains the effect of the Rattling Roll rune. (Demon Hunter Only)

Danetta's Spite: Leave a clone of yourself behind after using Vault.

Dawn: Reduce the cooldown of Vengeance by 50-65%. (Demon Hunter Only)

Fortress Ballista: Attacks grant you an absorb shield for 2.0-3.0% of your maximum Life. Stacks up to 10 times. (Demon Hunter Only)

Helltrapper: 7-10% chance on hit to summon a Spike Trap, Caltrops or Sentry. (Demon Hunter Only)

K'mar Tenclip: Strafe gains the effect of the Drifting Shadow rune. (Demon Hunter Only)

Lianna's Wings: Shadow Power also triggers Smoke Screen. (Demon Hunter Only)

The Demon's Demise: The blast from Spike Trap will damage all enemies again after 1 second.

Valla's Bequest: Strafe projectiles pierce. (Demon Hunter Only)

Wands
Aether Walker: Teleport no longer has a cooldown but costs 25 Arcane Power.

Fragment of Destiny: Spectral Blade attacks 50% faster and deals 150-200% increased damage. (Wizard Only)

Gesture of Orpheus: Reduces the cooldown of Slow Time by 30-40%. (Wizard Only)

Serpent's Sparker: You may have one extra Hydra active at a time. (Wizard Only)

Slorak's Madness: This wand finds your death humorous.

Starfire: Lightning damage is increased by 10-15% for every 10 yards you are from the target up to a maximum of 40 yards. (Wizard Only)

Unstable Scepter: The damage of Arcane Orb is increased by 350-450% and its explosion triggers an additional time. (Wizard Only)

Wand of Woh: The damage of Explosive Blast is increased by 300-400% and 3 additional blasts are triggered after casting Explosive Blast. (Wizard Only)

Helms
Andariel's Visage: Attacks release a Poison Nova that deals 350-450% weapon damage as Poison to enemies within 10 yards.

Broken Crown: Whenever a gem drops, a gem of the type socketed into your helmet also drops. This effect does not apply to Legendary Gems.

Deathseer's Cowl: 15-20% chance on being hit by an Undead enemy to charm it for 2 seconds.

Fate's Vow: Army of the Dead deals an additional 200-250% damage and gains the effect of the Unconventional Warfare rune. (Necromancer Only)

Leoric's Crown: Increase the effect of any gem socketed into this item by 75-100%. This effect does not apply to Legendary Gems.

Mask of Scarlet Death: Revive now consumes all corpses to raise a minion that deals 125-150% more damage per corpse. (Necromancer Only)

Pride's Fall: Your resource costs are reduced by 30% after not taking damage for 5 seconds.

Skull of Resonance: Threatening Shout has a chance to Charm enemies and cause them to join your side. (Barbarian Only)

Visage of Gunes: Vengeance gains the effect of the Dark Heart rune. (Demon Hunter Only)

Warhelm of Kassar: Reduce the cooldown and increase the damage of Phalanx by 45-60%. (Crusader Only)

Spirit Stones
Eye of Peshkov: Reduce the cooldown of Breath of Heaven by 38-50%. (Monk Only)

Gyana Na Kashu: Lashing Tail Kick releases a piercing fireball that deals 1138% weapon damage as Fire to enemies within 10 yards on impact. (Monk Only)

Kekegi's Unbreakable Spirit: Damaging enemies has a chance to grant you an effect that removes the Spirit cost of your abilities for 2-4 seconds. (Monk Only)

Madstone: Your Seven-Sided Strike applies Exploding Palm.

The Laws of Seph: Using Blinding Flash restores 125-165 Spirit. (Monk Only)

The Mind's Eye: Inner Sanctuary increases Spirit Regeneration per second by 10-15. (Monk Only)

Tzo Krin's Gaze: Wave of Light is now cast at your enemy. (Monk Only)

Voodoo Masks
Carnevil: The 5 Fetishes closest to you will shoot a powerful Poison Dart every time you do. (Witch Doctor Only)

Mask of Jeram: Pets deal 150-200% increased damage. (Witch Doctor Only)

Quetzalcoatl: Locust Swarm and Haunt now deal their damage in half of the normal duration.

The Grin Reaper: Chance when attacking to summon horrific Mimics that cast some of your equipped skills.

Tiklandian Visage: Horrify causes you to Fear and Root enemies around you for 6-8 seconds. (Witch Doctor Only)

Visage of Giyua: Summon a Fetish Army after you kill 2 Elites. (Witch Doctor Only)

Wizard Hats
Archmage's Vicalyke: Your Mirror Images have a chance to multiply when killed by enemies. (Wizard Only)

Crown of the Primus: Slow Time gains the effect of every rune. (Wizard Only)

Dark Mage's Shade: Automatically cast Diamond Skin when you fall below 35% Life. This effect may occur once every 15-20 seconds. (Wizard Only)

Storm Crow: 20-40% chance to cast a fiery ball when attacking.

The Magistrate: Frost Hydra now periodically casts Frost Nova. (Wizard Only)

The Swami: The bonuses from Archon stacks now last for 15-20 seconds after Archon expires. (Wizard Only)

Velvet Camaral: Double the number of enemies your Electrocute jumps to. (Wizard Only)

Shoulders
Corpsewhisper Pauldrons: Corpse Lance damage is increased by 25-30% for 3 seconds when you consume a corpse. Max 20 stacks. (Necromancer Only)

Death Watch Mantle: 25-35% chance to explode in a fan of knives for 750-950% weapon damage when hit.

Fury of the Ancients: Call of the Ancients gains the effect of the Ancients' Fury rune. (Barbarian Only)

Homing Pads: Your Town Portal is no longer interrupted by taking damage. While casting Town Portal you gain a protective bubble that reduces damage taken by 50-65%.

Lefebvre's Soliloquy: Cyclone Strike reduces your damage taken by 40-50% for 5 seconds. (Monk Only)

Mantle of Channeling: While channeling Whirlwind, Rapid Fire, Strafe, Tempest Rush, Firebats, Arcane Torrent, Disintegrate, or Ray of Frost, you deal 20-25% increased damage and take 25% reduced damage.

Pauldrons of the Skeleton King: When receiving fatal damage, there is a chance that you are instead restored to 25% of maximum Life and cause nearby enemies to flee in fear.

Razeth's Volition: Skeletal Mage gains the effect of the Gift of Death rune. (Necromancer Only)

Spaulders of Zakara: Your items become indestructible.

Vile Ward: Furious Charge deals 30-35% increased damage for every enemy hit while charging. (Barbarian Only)

Chest
Aquila Cuirass: While above 90-95% primary resource, all damage taken is reduced by 50%.

Armor of the Kind Regent: Smite will now also be cast at a second nearby enemy. (Crusader Only)

Bloodsong Mail: While in the Land of the Dead, Command Skeletons deals 100-125% additional damage and gains the effect of the Enforcer, Frenzy, Dark Mending and Freezing Grasp runes. (Necromancer Only)

Chaingmail: After earning a survival bonus, quickly heal to full Life.

Cindercoat: Reduces the resource cost of Fire skills by 23-30%.

Goldskin: Chance for enemies to drop gold when you hit them.

Heart of Iron: Gain Thorns equal to 250-300% of your Vitality.

Requiem Cereplate: Devour restores an additional 75-100% Essence and Life. In addition, when Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds. (Necromancer Only)

Shi Mizu's Haori: While below 20-25% Life, all attacks are guaranteed Critical Hits.

Cloaks
Beckon Sail: When receiving fatal damage, you instead automatically cast Smoke Screen and are healed to 25% Life. This effect may occur once every 120 seconds. (Demon Hunter Only)

Blackfeather: Dodging or getting hit by a ranged attack automatically shoots a homing rocket back at the attacker for 600-800% weapon damage as Physical. (Demon Hunter Only)

Cape of the Dark Night: Automatically drop Caltrops when you are hit. This effect may only occur once every 6 seconds. (Demon Hunter Only)

Cloak of Deception: Enemy missiles sometimes pass through you harmlessly. (Demon Hunter Only)

The Cloak of the Garwulf: Companion - Wolf Companion now summons 3 wolves.

Wrists
Akkhan's Manacles: Blessed Shield damage is increased by 400-500% for the first enemy it hits. (Crusader Only)

Ancient Parthan Defenders: Each stunned enemy within 25 yards reduces your damage taken by 9-12%.

Ashnagarr's Blood Bracer: Increases the potency of your shields by 75-100%. (Wizard Only)

Bindings of the Lesser Gods: Enemies hit by your Cyclone Strike take 150-200% increased damage from your Mystic Ally for 5 seconds. (Monk Only)

Bracer of Fury: Heaven's Fury deals 300-400% increased damage to enemies that are Blinded, Immobilized, or Stunned. (Crusader Only)

Bracers of Destruction: Seismic Slam deals 400-500% increased damage to the first 5 enemies it hits. (Barbarian Only)

Bracers of the First Men: Hammer of the Ancients attacks 50% faster and deals 375-500% increased damage. (Barbarian Only)

Cesar's Memento: Enemies take 600-800% increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun. (Monk Only)

Coils of the First Spider: While channeling Firebats, you gain 30% damage reduction and 60,000-80,000 Life per Hit. (Witch Doctor Only)

Custerian Wristguards: Picking up gold grants experience.

Drakon's Lesson: When your Shield Bash hits 3 or fewer enemies, its damage is increased by 300-400% and 25% of its Wrath Cost is refunded. (Crusader Only)

Gabriel's Vambraces: When your Blessed Hammer hits 3 or fewer enemies, 75-100% of its Wrath Cost is refunded. (Crusader Only)

Gungdo Gear: Exploding Palm's on-death explosion applies Exploding Palm. (Monk Only)

Jeram's Bracers: Wall of Death deals 75-100% increased damage and can be cast up to three times within 2 seconds before the cooldown begins. (Witch Doctor Only)

Krelm's Buff Bracers: You are immune to Knockback and Stun effects.

Lakumba's Ornament: Reduce all damage taken by 6% for each stack of Soul Harvest you have. (Witch Doctor Only)

Nemesis Bracers: Shrines and Pylons will spawn an enemy champion.

Pinto's Pride: Wave of Light also Slows enemies by 80% for 3 seconds and deals 125-150% increased damage. (Monk Only)

Promise of Glory: 4-6% chance to spawn a Nephalem Glory globe when you Blind an enemy.

Ranslor's Folly: The damage of Energy Twister is increased by 225-300% and it periodically pulls in lesser enemies within 30 yards. (Wizard Only)

Reaper's Wraps: Health globes restore 25-30% of your primary resource.

Sanguinary Vambraces: Chance on being hit to deal 1000% of your Thorns damage to nearby enemies.

Skular's Salvation: Increase the damage of Ancient Spear - Boulder Toss by 100%. When your Boulder Toss hits 5 or fewer enemies, the damage is increased by 120-150%. (Barbarian Only)

Spirit Guards: Your Spirit Generators reduce your damage taken by 45-60% for 3 seconds. (Monk Only)

Strongarm Bracers: Enemies hit by knockbacks suffer 20-30% increased damage for 6 seconds.

Trag'Oul Coils: Spike Traps gain the Impaling Spines rune and are deployed twice as fast. (Demon Hunter Only)

Vambraces of Sescheron: Your primary skills heal you for 5.0-6.0% of your missing Life. (Barbarian Only)

Warzechian Armguards: Every time you destroy a wreckable object, you gain a short burst of speed.

Wraps of Clarity: Your Hatred Generators reduce your damage taken by 40-50% for 5 seconds. (Demon Hunter Only)

Gloves
Frostburn: Cold skills deal 15-20% increased damage and have a 50% chance to Freeze enemies.

Gladiator Gauntlets: After earning a massacre bonus, gold rains from sky.

Gloves of Worship: Shrine effects last for 10 minutes.

Grasps of Essence: When an exploded corpse damages at least one enemy, your Corpse Explosion deals 75-100% increased damage for 6 seconds, stacking up to 5 times. (Necromancer Only)

Magefist: Fire skills deal 15-20% increased damage.

Moribund Gauntlets: Your Golem sheds a corpse every second. (Necromancer Only)

St. Archew's Gage: The first time an elite pack damages you, gain an absorb shield equal to 120-150% of your maximum Life for 10 seconds.

Tasker and Theo: Increase attack speed of your pets by 40-50%.

Belt
Angel Hair Braid: Punish gains the effect of every rune. (Crusader Only)

Bakuli Jungle Wraps: Firebats deals 250-300% increased damage to enemies affected by Locust Swarm or Piranhas. (Witch Doctor Only)

Belt of the Trove: Every 6-8 seconds, call down Bombardment on a random nearby enemy. (Crusader Only)

Belt of Transcendence: Summon a Fetish Sycophant when you hit with a Mana spender. (Witch Doctor Only)

Binding of the Lost: Each hit with Seven-Sided Strike grants 4.0-5.0% damage reduction for 7 seconds. (Monk Only)

Blessed of Haull: Justice spawns a Blessed Hammer when it hits an enemy. (Crusader Only)

Chain of Shadows: After using Impale, Vault costs no resource for 2 seconds. (Demon Hunter Only)

Cord of the Sherma: Chance on hit to create a chaos field that Blinds and Slows enemies inside for 2-4 seconds.

Crashing Rain: Rain of Vengeance also summons a crashing beast that deals 3000-4000% weapon damage. (Demon Hunter Only)

Dayntee's Binding: You gain an additional 40-50% damage reduction when there is an enemy afflicted by any of your curses. (Necromancer Only)

Fazula's Improbable Chain: You automatically start with 40-50 Archon stacks when entering Archon form. (Wizard Only)

Goldwrap: On gold pickup: Gain armor for 5 seconds equal to the amount picked up.

Harrington Waistguard: Opening a chest grants 100-135% increased damage for 10 seconds.

Haunting Girdle: Haunt releases 1 extra spirit. (Witch Doctor Only)

Hellcat Waistguard: Grenades have a chance to bounce 3-5 times dealing an additional 50% damage on each bounce. This bonus is increased to 800% on the final bounce. (Demon Hunter Only)

Hergbrash's Binding: Reduces the Arcane Power cost of Arcane Torrent, Disintegrate, and Ray of Frost by 50-65%. (Wizard Only)

Hunter's Wrath: Your primary skills attack 30% faster and deal 45-60% increased damage. (Demon Hunter Only)

Hwoj Wrap: Locust Swarm also Slows enemies by 60-80%. (Witch Doctor Only)

Insatiable Belt: Picking up a Health Globe increases your maximum Life by 5% for 15 seconds, stacking up to 5 times.

Jang's Envelopment: Enemies damaged by Black Hole are also slowed by 60-80% for 3 seconds. (Wizard Only)

Khassett's Cord of Righteousness: Fist of the Heavens costs 40% less Wrath and deals 130-170% more damage. (Crusader Only)

Krelm's Buff Belt: Gain 25% run speed. This effect is lost for 5 seconds after taking damage.

Kyoshiro's Soul: Sweeping Wind gains 2 stacks every second it does not deal damage to any enemies. (Monk Only)

Omnislash: Slash attacks in all directions. (Crusader Only)

Omryn's Chain: Drop Caltrops when using Vault. (Demon Hunter Only)

Razor Strop: Picking up a Health Globe releases an explosion that deals 300-400% weapon damage as Fire to enemies within 20 yards.

Sacred Harness: Judgment gains the effect of the Debilitate rune and is cast at your landing location when casting Falling Sword. (Crusader Only)

Saffron Wrap: The damage of your next Overpower is increased by 40-50% for each enemy hit. Max 20 enemies. (Barbarian Only)

Sash of Knives: With every attack, you throw a dagger at a nearby enemy for 500-650% weapon damage as Physical.

Sebor's Nightmare: Haunt is cast on all nearby enemies when you open a chest.

String of Ears: Reduces damage from melee attacks by 25-30%.

The Shame of Delsere: Your Signature Spells attack 50% faster and restore 9-12 Arcane Power. (Wizard Only)

Thundergod's Vigor: Blocking, dodging or being hit causes you to discharge bolts of electricity that deal 100-130% weapon damage as Lightning.

Zoey's Secret: You take 8.0-9.0% less damage for every Companion you have active. (Demon Hunter Only)

Mighty Belts
Chilanik's Chain: Using War Cry increases the movement speed for you and all allies affected by 30-40% for 10 seconds.

Dread Iron: Ground Stomp causes an Avalanche. (Barbarian Only)

Girdle of Giants: Seismic Slam increases Earthquake damage by 200-250% for 3 seconds. (Barbarian Only)

Lamentation: Rend can now stack up to 2 times on an enemy. (Barbarian Only)

Pride of Cassius: Increases the duration of Ignore Pain by 4-6 seconds. (Barbarian Only)

The Undisputed Champion: Frenzy gains the effect of every rune. (Barbarian Only)

Pants
Death's Bargain: Gain an aura of death that deals 750-1000% of your Life per Second as Physical damage to enemies within 16 yards. You no longer regenerate Life.

Defiler Cuisses: Your Bone Spirit's damage is increased by 400-500% for every second it is active. (Necromancer Only)

Depth Diggers: Primary skills that generate resource deal 80-100% additional damage.

Golemskin Breeches: The cooldown on Command Golem is reduced by 20-25 seconds and you take 30% less damage while your golem is alive. (Necromancer Only)

Hammer Jammers: Enemies take 300-400% increased damage from your Blessed Hammers for 10 seconds after you hit them with a Blind, Immobilize, or Stun. (Crusader Only)

Hexing Pants of Mr. Yan: Your resource generation and damage is increased by 25% while moving and decreased by 20-25% while standing still.

Pox Faulds: When 3 or more enemies are within 12 yards, you release a vile stench that deals 450-550% weapon damage as Poison every second for 5 seconds to enemies within 15 yards.

Swamp Land Waders: Sacrifice deals 300-400% additional damage against enemies affected by Locust Swarm or Grasp of the Dead. (Witch Doctor Only)

Boots
Boots of Disregard: Gain 10000 Life regeneration per Second for each second you stand still. This effect stacks up to 4 times.

Bryner's Journey: Attacking with Bone Spikes has a 20-30% chance to cast a Bone Nova at the target location. (Necromancer Only)

Fire Walkers: Burn the ground you walk on, dealing 300-400% weapon damage each second.

Ice Climbers: Gain immunity to Freeze and Immobilize effects.

Illusory Boots: You may move unhindered through enemies.

Irontoe Mudsputters: Gain up to 25-30% increased movement speed based on amount of Life missing.

Lut Socks: Leap can be cast up to three times within 2 seconds before the cooldown begins. (Barbarian Only)

Nilfur's Boast: Increase the damage of Meteor by 600%. When your Meteor hits 3 or fewer enemies, the damage is increased by 675-900%. (Wizard Only)

Rivera Dancers: Lashing Tail Kick attacks 50% faster and deals 250-300% increased damage. (Monk Only)

Steuart's Greaves: You gain 40-50% increased movement speed for 10 seconds after using Blood Rush. (Necromancer Only)

Steuart's Greaves: You gain 75-100% increased movement speed for 10 seconds after using Blood Rush. (Necromancer Only)

The Crudest Boots: Mystic Ally summons two Mystic Allies that fight by your side. (Monk Only)

Shields
Coven's Criterion: You take 45-60% less damage from blocked attacks.

Defender of Westmarch: Blocks have a chance of summoning a charging wolf that deals 800-1000% weapon damage to all enemies it passes through.

Denial: Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 100-125%, stacking up to 5 times. (Crusader Only)

Eberli Charo: Reduces the cooldown of Heaven's Fury by 45-50%. (Crusader Only)

Freeze of Deflection: Blocking an attack has a chance to Freeze the attacker for 0.5-1.5 seconds.

Ivory Tower: Blocks release forward a Fires of Heaven. (Crusader Only)

Vo'Toyias Spiker: Enemies affected by Provoke take double damage from Thorns. (Crusader Only)

Wall of Bone: 20-30% chance to be protected by a shield of bones when you are hit.

Wall of Man: 20-30% chance to be protected by a shield of bones when you are hit.

Crusader Shields
Akarat's Awakening: Every successful block has a 20-25% chance to reduce all cooldowns by 1 second. (Crusader Only)

Frydehr's Wrath: Condemn has no cooldown and has its damage increased by 600-800%, but instead costs 40 Wrath.

Guard of Johanna: Blessed Hammer damage is increased by 200-250% for the first 3 enemies it hits. (Crusader Only)

Hallowed Bulwark: Iron Skin also increases your Block Amount by 45-60%. (Crusader Only)

Hellskull: Gain 10% increased damage while wielding a two-handed weapon. (Crusader Only)

Jekangbord: Blessed Shield ricochets to 6 additional enemies and has its damage increased by 225-300%.

Piro Marella: Reduces the Wrath cost of Shield Bash by 40-50%.

Salvation: Blocked attacks heal you and your allies for 20-30% of the amount blocked. (Crusader Only)

Shield of Fury: Each time an enemy takes damage from your Heaven's Fury, it increases the damage they take from your Heaven's Fury by 25-30%. (Crusader Only)

Sublime Conviction: When you block, you have up to a 15-20% chance to Stun the attacker for 1.5 seconds based on your current Wrath. (Crusader Only)

The Final Witness: Shield Glare now hits all enemies around you. (Crusader Only)

Unrelenting Phalanx: Phalanx now casts twice. (Crusader Only)

Mojos
Gazing Demise: Spirit Barrage gains the Phantasm rune. Each active Phantasm increases the damage of Spirit Barrage by 40-50%. (Witch Doctor Only)

Henri's Perquisition: The first time an enemy deals damage to you, reduce that damage by 60-80% and Charm the enemy for 3 seconds. (Witch Doctor Only)

Homunculus: A Zombie Dog is automatically summoned to your side every 2 seconds. (Witch Doctor Only)

Shukrani's Triumph: Spirit Walk lasts until you attack or until an enemy is within 30 yards of you. (Witch Doctor Only)

Thing of the Deep: Increases Gold and Health Pickup by 20 yards. (Witch Doctor Only)

Uhkapian Serpent: 25-30% of the damage you take is redirected to your Zombie Dogs. (Witch Doctor Only)

Vile Hive: Locust Swarm gains the effect of the Pestilence rune and deals 45-60% increased damage. (Witch Doctor Only)

Wilken's Reach: Grasp of the Dead no longer has a cooldown. (Witch Doctor Only)

Orbs
Winter Flurry: Enemies killed by Cold damage have a 15-20% chance to release a Frost Nova. (Wizard Only)

Etched Sigil: While channeling Arcane Torrent, Disintegrate, or Ray of Frost, the damage of your Arcane Power Spenders is increased by 125-150% and you also cast one of your other damaging Arcane Power Spenders every second. (Wizard Only)

Mirrorball: Magic Missile fires 1-2 extra missile. (Wizard Only)

Light of Grace: Ray of Frost now pierces. (Wizard Only)

Myken's Ball of Hate: Electrocute can chain to enemies that have already been hit. (Wizard Only)

Triumvirate: Your Signature Spells increase the damage of Arcane Orb by 300-400% for 6 seconds, stacking up to 3 times. (Wizard Only)

The Oculus: Taking damage has up to a 15-20% chance to reset the cooldown on Teleport. (Wizard Only)

Cosmic Strand: Teleport gains the effect of the Wormhole rune.

Primordial Soul: Elemental Exposure's damage bonus per stack is increased to 10%. (Wizard Only)

Orb of Infinite Depth: Each time you hit an enemy with Explosive Blast your damage is increased by 8-10% and your damage reduction is increased by 20% for 6 seconds. This effect can stack up to 4 times. (Wizard Only)

Quivers
Augustine's Panacea: Elemental Arrow gains an effect based on the rune: Bombardier's Rucksack: You may have 2 additional Sentries. (Demon Hunter Only)
 * Ball Lightning now travels at 30% speed.
 * Frost Arrow damage and Chilled duration increased by 200%.
 * Immolation Arrow ground damage over time increased by 200%.
 * Lightning Bolts damage and Stun duration increased by 200%.
 * Nether Tentacles damage and healing amount increased by 200%. (Demon Hunter Only)

Dead Man's Legacy: Multishot hits enemies below 60% health twice and its damage is increased by 150-200%. (Demon Hunter Only)

Emimei's Duffel: Bolas now explode instantly.

Holy Point Shot: Impale throws two additional knives.

Sin Seekers: Rapid Fire no longer has a channel cost. (Demon Hunter Only)

Spines of Seething Hatred: Chakram now generates 4 Hatred. (Demon Hunter Only)

The Ninth Cirri Satchel: Hungering Arrow has 20-25% additional chance to pierce. (Demon Hunter Only)

Phylacteries
Bone Ringer:The damage bonus of Command Skeletons increases by 25-30% per second they spend attacking the same target. (Necromancer Only)

Iron Rose: Attacking with Siphon Blood has a 100% chance to cast a free Blood Nova. (Necromancer Only)

Leger's Disdain: Grim Scythe deals an additional 65-80% damage for each point of essence it restores. (Necromancer Only)

Lost Time: Your cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 8-10% for 5 seconds. Maximum 5 stacks. (Necromancer Only)

Amulets
Ancestors' Grace: When receiving fatal damage, you are instead restored to 100% of maximum Life and resources. This item is destroyed in the process.

Countess Julia's Cameo: Prevent all Arcane damage taken and heal yourself for 20-25% of the amount prevented.

Dovu Energy Trap: Increases duration of Stun effects by 20-25%.

Golden Gorget of Leoric: After earning a massacre bonus, 4-6 Skeletons are summoned to fight by your side for 10 seconds.

Halcyon's Ascent: One of 7 Magic Properties (varies) Haunt of Vaxo: Summons shadow clones to your aid when you Stun an enemy. This effect may occur once every 30 seconds.
 * When you use Akarat's Champion, you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for [6 - 8] seconds.
 * When you use Vengeance, you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for [6 - 8] seconds.
 * When you use Big Bad Voodoo, you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for [6 - 8] seconds.
 * When you use Archon, you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for [6 - 8] seconds.
 * When you activate Land of the Dead, you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for [6 - 8] seconds.
 * When you use Wrath of the Berserker, you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for [6 - 8] seconds.
 * When you use Epiphany, you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for [6 - 8] seconds.

Haunted Visions: Simulacrum now drains 5% of your maximum life every second and lasts twice as long. (Necromancer Only)

Hellfire Amulet: Random class passive.

Kymbo's Gold: Picking up gold heals you for an amount equal to the gold that was picked up.

Mara's Kaleidoscope: Prevent all Poison damage taken and heal yourself for 10-15% of the amount prevented.

Moonlight Ward: Hitting an enemy within 15 yards has a chance to ward you with shards of Arcane energy that explode when enemies get close, dealing 240-320% weapon damage as Arcane to enemies within 15 yards.

Overwhelming Desire: Chance on hit to charm the enemy. While charmed, the enemy takes 35% increased damage.

Rakoff's Glass of Life: Enemies you kill have a 3-4% additional chance to drop a health globe.

Talisman of Aranoch: Prevent all Cold damage taken and heal yourself for 10-15% of the amount prevented.

The Ess of Johan: Chance on hit to pull in enemies toward your target and Slow them by 60-80%.

The Johnstone: When Land of the Dead expires, you are granted 50 stacks of Macabre Knowledge. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150-200%. (Necromancer Only)

The Star of Azkaranth: Prevent all Fire damage taken and heal yourself for 10-15% of the amount prevented.

Wisdom of Kalan: Increases the maximum stacks of Bone Armor by 5. (Necromancer Only)

Xephirian Amulet: Prevent all Lightning damage taken and heal yourself for 10-15% of the amount prevented.

Rings
Arcstone: Lightning pulses periodically between all wearers of this item, dealing 1000-1500% weapon damage.

Avarice Band: Each time you pick up gold, increase your Gold and Health Pickup radius by 1 yard for 10 seconds, stacking up to 30 times.

Band of Hollow Whispers: This ring occasionally haunts nearby enemies.

Band of Might: After casting Furious Charge, Ground Stomp, or Leap, take 60-80% reduced damage for 8 seconds. (Barbarian Only)

Band of the Rue Chambers: Your Spirit Generators generate 40-50% more Spirit. (Monk Only)

Briggs' Wrath: Uncursed enemies are pulled to the target location when a curse is applied to them. (Necromancer Only)

Broken Promises: After 5 consecutive non-critical hits, your chance to critically hit is increased to 100% for 3 seconds.

Bul-Kathos's Wedding Band: You drain life from enemies around you.

Circle of Nailuj's Evol: You now raise an additional Skeletal Mage with each cast and they last an additional 2-4 seconds. (Necromancer Only)

Convention of Elements: Gain 150-200% increased damage to a single element for 4 seconds. This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.

Elusive Ring: After casting Shadow Power, Smoke Screen, or Vault, take 50-60% reduced damage for 8 seconds. (Demon Hunter Only)

Eternal Union: Increases the duration of Phalanx avatars by 200%. (Crusader Only)

Halo of Arlyse: Your Ice Armor now reduces damage from melee attacks by 50-60% and automatically casts Frost Nova whenever you take 10% of your Life in damage. (Wizard Only)

Halo of Karini: You take 60-80% less damage for 5 seconds after your Storm Armor electrocutes an enemy more than 15 yards away. (Wizard Only)

Hellfire Ring (other attributes exist): Chance to launch an explosive ball of Hellfire when you attack.

Hellfire Ring: Chance on hit to engulf the ground in lava, dealing 200% weapon damage per second for 6 seconds.

Justice Lantern: Gain damage reduction equal to 45-55% of your Block Chance.

Krede's Flame: Taking Fire damage restores your primary resource.

Krysbin's Sentence: You deal 75-100% increased damage against slowed enemies or triple this bonus against enemies afflicted by any other type of control-impairing effect. (Necromancer Only)

Lornelle's Sunstone: Your damage reduction is increased by 0.75-0.95% for every 1% Life you are missing. (Necromancer Only)

Manald Heal: Enemies stunned with Paralysis also take 13,000-14,000% weapon damage as Lightning. (Wizard Only)

Nagelring: Summons a Fallen Lunatic to your side every 10-12 seconds.

Obsidian Ring of the Zodiac: Reduce the remaining cooldown of one of your skills by 1 second when you hit with a resource-spending attack.

Oculus Ring: Chance to create an area of focused power on killing a monster. Damage is increased by 70-85% while standing in the area.

Pandemonium Loop: Enemies slain while Feared die in a bloody explosion and cause other nearby enemies to flee in Fear.

Puzzle Ring: Summon a treasure goblin who picks up normal-quality items for you. After picking up 12-16 items, he drops a rare item with a chance for a legendary.

Rechel's Ring of Larceny: Gain 45-60% increased movement speed for 4 seconds after Fearing an enemy.

Ring of Emptiness: You deal 250-300% increased damage to enemies affected by both your Haunt and Locust Swarm. (Witch Doctor Only)

Ring of Royal Grandeur: Reduces the number of items needed for set bonuses by 1 (to a minimum of 2).

Rogar's Huge Stone: Increase your Life per Second by up to 75-100% based on your missing Life.

Skull Grasp: Increase the damage of Whirlwind by 300-400% (Barbarian Only)

The Short Man's Finger: Gargantuan instead summons three smaller gargantuans that have their damage increased by 500-650%. (Witch Doctor Only)

The Tall Man's Finger: Zombie Dogs instead summons a single gargantuan dog with more damage and health than all other dogs combined. (Witch Doctor Only)

Unity: All damage taken is split between wearers of this item.

Wyrdward: Lightning damage has a 25-35% chance to Stun for 1.5 seconds.