Zombie (Diablo II)

"The lowest rank of the undead, zombies befoul much of the wilderness of the Western Kingdoms, as well as the tombs and crypts of the whole of Sanctuary. Zombies serve the darkness blindly and without thought, attacking only with their bare hands. They move slowly, but with relentless determination, seeking to consume the flesh of the living. They are simple-minded and easily outwitted, but in large groups can overwhelm the unwary."

- Monster summary

Zombies are a type of enemy encountered in Diablo II.

In-game
"Zombies are little more than shambling automatons, which follow simple orders from their masters to the letter."

- Monster summary

As in Diablo I, the zombies of Diablo II are slow and stupid, yet powerful and fairly resistant to damage. In Hell difficulty, zombies are immune to Cold. They are encountered as one of the first monsters in the start of Act I. When the player is out of sight, zombies can be seen walking around very slowly, though if the player is seen, they will increase their speed towards the player. They are fairly weak, only attacking with bare hands and can be dispatched quickly with blunted weapons such as maces and sceptres although meeting one in Hell difficulty for the first time can cause the unprepared to uninstall the game). Like all undead, they are resistant to Poison attacks, though Fire grenade potions can make short work of them. Unique Zombies may be heard uttering a guttural "brains!" from time to time.

Zombies can be found in the Blood Moor (no uniques on Normal), Den of Evil (no uniques). In Hell mode, Zombies are immune to Cold,

Variants

 * Drowned Carcass
 * Hungry Dead
 * Plague Bearer
 * Plague Bearer

Uniques

 * Corpsefire
 * Dark Elder

Trivia

 * Zombie types have an increasing chance of noticing the player when near them. While walking near normal zombies they typically just walk and take a while to actually become aggressive, with Drowned Carcasses being the smartest of the zombies, they immediately notice the player and attack when near them.

Technical
Zombies have randomized pauldron graphics (Light, Medium, Heavy), hair graphics (Bald, Short Hair, Long Hair), limb graphics (Head, Torso, Legs, Arms: Lighty Damaged, Medium Damage, Heavily Damaged), and have different death animations depending on the legs and arms graphics look: Light (Fall down), Medium (Break in half), Heavy (Crumble).

Development
Though Zombies are normally seen rising from the ground because of Blood Raven ability or when opening various containers in undead-infested levels, they have an unused ground hole animation with dirt particles.

At some point Carcass and Drowned were separate names before Developers changed Carcass to Hungry Dead and Drowned to Drowned Carcass. Beta montype.txt file makes reference to Frozen Dead which is the old name of basic Zombie (Confirmed by monster planning sheet of Act I).

There is an unused vibrant green color palette for Zombies.