Evasive Fire

Evasive Fire is a  skill in Diablo III. Compared to other Primary skills, it generates more Hatred and deals high damage, but is very short-ranged.

In-game
Shoots three piercing bolts at roughly 30 degrees angle to each other, each bolt having 20 yards length (actual damaging range is slightly longer than the visual radius). The central bolt deals higher damage as Physical, and side bolts deal half of that. If it hits an enemy within 20 yards, the Demon Hunter will also instantly flip back. Backflipping does not carry the Demon Hunter over the impassable terrain, but does carry them over Waller affix walls and enemies.

Generates Hatred even if it does not hit anything (but only once per shot).

Runes

 * Hardened: Instead of backflipping, increases Armor by 25% for 3 seconds.
 * Parting Gift: after backflipping, drops a poison bomb at the old position. This bomb explodes after 0.6 seconds for 150% damage as Physical within 12 yard radius.
 * Covering Fire: Damage type changes to Fire. All three bolts deal 200% damage as Fire.
 * Focus: Damage type changes to Cold. Instead of backflipping, increases Hatred generation to 7.
 * Surge: Damage type changes to Lightning. Backflipping range increases to 15 yards.

Non-rune enhancements

 * Hunter's Wrath (Legendary Belt): increases Attack Speed of the skill by 30% and damage by 150-200%.
 * Wraps of Clarity (Legendary Bracers): each cast reduces damage taken by 40–50% for 5 seconds.
 * Depth Diggers (Legendary Pants): damage increases by 80-100%.
 * Simplicity's Strength (Legendary Gem): increases damage by 25% (+0.5% per rank) and heals the character for 4% of maximum Life per hit (rank 25 bonus).
 * Boyarsky's Chip (Legendary Gem): Taunts the first enemy hit for 2 seconds (rank 25 bonus).
 * Embodiment of the Marauder Set (Set Bonus for 6 items): for every active Sentry, damage of Evasive Fire increases by +3000%.
 * Unhallowed Essence Set (Set Bonus for 2 items): generates 2 additional Hatred and 1 Discipline per cast.
 * Unhallowed Essence Set (Set Bonus for 6 items): deals +350% increased damage per point of Discipline the Demon Hunter currently has.
 * Gears of Dreadlands Set (Set Bonus for 2 items): gain 4 seconds of Momentum per cast, at a maximum of 20 seconds. Primary skills deal 10% increased damage per second of Momentum.​
 * Gears of Dreadlands Set (Set Bonus for 4 items): Casting against enemies will automatically shoot the last used Primary skill, and also gives 60% damage reduction while Strafing and for 5 seconds after. While Strafing, gain 8% increased movement speed for each second of Momentum.
 * Gears of Dreadlands Set (Set Bonus for 6 items): damage increases by +15,000%.

Passives

 * Tactical Advantage: increases movement speed by 60% for 2 seconds after backflipping.
 * Night Stalker: increases Hatred generation by 4.

Development
Prior to patch 2.0., this skill used Discipline for each backflip instead of cooldown. This was replaced with the Surge rune later. As of 2.1, this change has been reverted, and backflipping has become free and unlimited.

Trivia

 * Regardless of which weapon type the Demon Hunter has equipped, this skill is always animated with dual Hand Crossbows.