Rupture

Rupture is a Weapon Mastery skill used by  in Diablo IV.

In-game
Combining the traits of and Upheaval, Rupture deals no instant damage, but inflicts a massive heavy Bleed on multiple targets. Any enemy that dies while under this effect (no matter the cause of death) will instantly reset the remaining cooldown.

Requires a Two-Handed slashing weapon, i.e. Two-Handed Swords, Two-Handed Axes or Polearms, equipped, and switches to it when used.

Counts as Berserker skill.

Talents:

 * Fierce Brawler (5): Critical Hit Damage is increased by 6% per point while using Two-Handed weapons.
 * Blood Thirst (5): Enemies Bleed for 4% of Critical Strike damage per point over 5 seconds.
 * Slaying Strike (5): Damage is increased by 8% per point against enemies below 30% Life.
 * Cut to the Bone (5): Stunning an enemy increases Bleeding on them by 4% per point for 3 seconds.
 *  (5): Up to a 20% chance to generate 5 Fury (Fury generated increases with additional points).
 * Gushing Wounds (1): Bleeding effects deal 45% more damage.
 * Master of Arms (5): After using Rupture, the next Fury skill is free and deals 5% increased damage per point.
 * Close Quarters Combatant (5): Deal 3% increased damage per point to enemies within melee range, but take 1% increased damage per point from enemies outside of melee range.
 * Slam (5): Up to a 3% chance per point to knock down enemies.
 * Combat Prowess (5): Damage increased by 2% per point against Immobilized, Stunned, or Slowed enemies.
 * Walking Arsenal (1): Using a different weapon increases all damage done by 8% for 8 seconds, up to 32%.