Realm of Damnation

"Nothing about this environment is inviting&mdash;it's a graveyard of bones and spiny rocks! Thin membranes underneath it all hold back the hellish, fiery core from below."

- Anonymous

The Realm of Damnation is a zone in Diablo Immortal. It takes place in the Burning Hells.

Lore
The Realm of Damnation was ruled by Skarn, though its origin is unclear. While not part of the seven original realms of Hell, references have been made to the Realm of Damnation forming from "Hellish chaos," while reference has also been made to Skarn claiming parts of Hell for himself during the civil war that followed the Dark Exile.

In-game
The Realm of Damnation is the final zone visited in the baseline version of Diablo Immortal, following on from the Frozen Tundra.

Demon Gates open in the zone.

Zones

 * Forest of Misery
 * Halls of Punishment
 * Pit of Anguish (dungeon)
 * The Last Vestige

Development
"There is an impulse to limit hellish landscapes to one note, and there shouldn't be a question whether you are in Hell or not, but Diablo Immortal’s zone maps are large, and we really like having visual variation to keep your journey interesting and make it easier to remember locations and cool moments."

- Developer statement

The Realm of Damnation was designed to diverge slightly from the standard Hellish landscape of previous games. While it is intended that the player is explicitly in Hell, the landscapes are varied, in order to make it easier to remember them, and to generate "cool moments." This philosophy extended to the zone's monster design as well, diverging from the classic reddish demon usually seen in Hell.