User:Hawki/Jaharra

Jaharra was a Wizard and leader of a mercenary band that specialized in recovering stolen goods.

Biography
Jaharra journeyed with Morbed, Aedus, and Vorik, as a mercenary/adventurer. During their travels, in the year 1258, they uncovered the hideout of a band of thieves in the wastes of Aranoch. Morbed was captured, but the bandit king made an error in sending his main force after the adventurers. Due to their consumption of alcohol and lack of training, the bandits were easily killed, and the stolen goods returned. Their deeds earned Jaharra and her companions a great deal of notoriety.

The Island
Two summers after the incident in Aranoch, Jaharra and her companions were given another task by Justinian III of Westmarch. Within the confines of his royal chambers, Justinian told them of the Ruins of Corvus; remnants of a long lost civilization. His Heighness also told them of a vagabond that had plagued the realm on moonless nights. Some had witnessed a shrouded figure toting cartloads of crates from Westmarch, while others at the docks spoke of deckhands in red taberds hauling covered items aboard a dark vessel that would arrive and depart before the rising of the sun, not to be seen again for several fortnights. The vagabond had plagued Westmarch for many years, but what distressed Justinian the most was the news that he had plundered the Tomb of Rakkis itself. Thus, Justinian ordered Morbed's band to find the vagabond, kill him if necessary, and retrie any stolen artifacts.

Shortly after their audience with the king, the group was joined by the Crusader Clovis. Rumors of the vagabond possessing rare artifacts gave him hope of finding the remains of Akarat. Jaharra was suspicious of him, but Clovis sold himself based on his abilities as a warrior, and was accepted into the group. The group spoke with merchants, sailors, innkeepers, and the harlots who solicited themselves at the docks, in order to find out more about their quarry. They heard stories of a black ship drifting westward into the Great Ocean, beyond all known trade routes. However, no sign of the vagabond had occurred for nearly a full lunar cycle, nor his fellows. However, they had a breakthrough when they were approached by a fisherman, who claimed that he had been a friend of the vagabond, who'd delivered bounty to the man's island home. He claimed that the wayfarer's mood had darkened in recent months, that his home guard had abandoned him, and that he had not been paid for his last delivery. Thus, the fisherman had struck out alone, seeking a means of compensation. They arranged for the fisherman to take them to the vagabond's doorstep.

During the journey, Jahaara kept an eye on the fisherman, whom she noticed sometimes didn't seem to know his own ship. Upon arriving at the island, they entered a ruined structure, and Jaharra used her magic to provide illumination. Inside, they found four bodies&mdash;Clovis deduced that they had been defenders of the house, but their assaliant still lived. The fisherman who had taken them this far wanted to leave, but Jaharra made him stay, at least until they had unraveled what had transpired here.

As they travelled deeper into the structure, Vorik spoke of his youth in Kehjan, and the events of the Mage Clan Wars. Jaharra and the others were so caught up in listening that they did not notice that the fisherman had disappeared. They were able to find him, and the fisherman revealed his actual story&mdash;a merchant who had been brought to the island against his will, and had survived while his captors hadn't. So haunted was he by the experiences, he had brought the mercenaries here to avenge what had transpired here. At this point, statues within the structure became animated (apparently triggered by the fisherman picking up a lantern), and the fisherman was killed by one of them.

Jaharra grabbed the stone arm of the giant and used a spell to shatter it. Statue Imps and Gargoyles attacked her and Morbed, and while she suffered a few scratches, she was able to destroy them all. Jaharra urged Morbed to leave everything where he found it, lest they suffer a similar attack. As they moved on, Morbed noticed that the encounter had left Jaharra drained of her power.

The two reunited with their companions, but came under attack by a Juggernaut. Jaharra did what she could to hold it off, but her efforts were in vain. Morbed fled, leaving Jaharra and her other companions to be torn apart by the demon. However, that wasn't their end, for their spirits remained tethered to a lantern Morbed had found, and were able to give him advice in defeating the Wayfarer. Jaharra was less than happy about Morbed's betrayal of her and her fellows.

Personality and Traits
Jaharra bore the title of Wizard as "a coat of arms" (in the view of Morbed). Patience wasn't her strong point.