Punish

Punish is a Primary skill for the.

In-game
Melee strike that, on each attack, increases the Block chance (Hardened Senses buff does not stack). While it only hits one enemy, the single-target damage and Proc Coefficient are greater than those of other Primary skills.

Runes

 * Roar: damage type changes to Fire, and each successful block with Hardened Senses active deals 75% damage as Fire to enemies within 15 yards of the Crusader.
 * Celerity: each successful block with Hardened Senses active increases attack speed by 15% for 3 sec. This effect does not stack.
 * Rebirth: each successful block with Hardened Senses active increases Life regeneration for 2 seconds. This effect does not stack, and scales with level, up to 12847 at level 70.
 * Retaliate: damage type changes to Holy, and each successful block with Hardened Senses active causes the attacker to suffer 140% damage as Holy.
 * Fury: damage type changes to Lightning, and each successful block with Hardened Senses active increases the Critical Hit Chance by 15%. This effect does not stack, and fades after the next Crusader's damaging attack.

Non-rune enhancements

 * Angel Hair Braid (Legendary Belt): gain effects of all runes (damage type selected manually by applying a rune the usual way).
 * Depth Diggers (Legendary Pants): damage increases by 80-100%.
 * Simplicity's Strength (Legendary Gem): increases damage by 25% (+0.5% per rank) and heals the character for 4% of maximum Life per hit (rank 25 bonus).
 * Boyarsky's Chip (Legendary Gem): Taunts the first enemy hit for 2 seconds (rank 25 bonus).
 * Thorns of the Invoker Set (Set Bonus for 2 items): after hitting an enemy with Punish or blocking an attack, damage increases by 90% for 2 seconds, stacking up to 10 times.
 * Thorns of the Invoker Set (Set Bonus for 6 items): attack speed of Punish increases by 100%, and the first enemy it hits takes 67500% of Thorns damage.

Passives

 * Righteousness: increases Wrath generated per attack by 3.
 * Fanaticism: increases attack speed by 15%.
 * Towering Shield: increases damage by 20%.