Barbarian (Diablo II)

"A nomadic wanderer, the Barbarian combines brawn and ruggedness with a mastery of weapons, using devastating melee attacks along with war cries to boost his allies—or demoralize his enemies."

- Class description

The Barbarian is a class in Diablo II.

Lore
"Glorified by many a song and fireside tale, the Barbarian is unrivaled in delivering unrelenting melee fury on anyone foolish enough to greet their axe-head."

- Character description

The Barbarian went through the same trials of weaponcraft as his kin in his youth, and was trained how to survive in the hostile wilderness of the Northern Steppes. He grew up in Harrogath, and was acquaintances with Malah and her son, Bannuk. Bannuk had a falling out with the Barbarian shortly before the Barbarian left Harrogath on his quest to destroy the Prime Evils.

After the destruction of the Worldstone, Deckard Cain warned his companions what its destruction could mean for Sanctuary, but the Barbarian and the other heroes departed, wanting to return to their loved ones and rebuild their lives. For his deeds, the Barbarian was glorified in many a song and fireside tale.

Skills
The skills are grouped into three categories: Combat Skills include abilities that you actively use during combat, Combat Masteries are permanent bonuses both offensive and defensive, Warcries are temporary buffs for the barbarian and the party and debuffs for enemies.

Attributes
Being a melee character, attributes are focused on physical attacks and a strong Life pool.

Starting Attributes:

 * Strength: 30
 * Dexterity: 20
 * Vitality: 25
 * Energy: 10
 * Hit Points: 55
 * Stamina: 92
 * Mana: 10

Level Up:

 * Hit Points +2
 * Stamina +1
 * Mana +1

Attribute Point Effect:

 * 1 Vitality point gives 4 Hit Points
 * 1 Vitality point gives 1 Stamina
 * 1 Energy point gives 1 Mana

Barbarian Builds
The Barbarian is a brutish melee class, additionally with Warcries, Masteries and multiple Combat Skills available however, he may be very versatile and creative to play with.

In-game speech
In Diablo II and Diablo II: Lord of Destruction, characters can be heard saying things when they reach certain areas or initiate scripted events. The following information is a list of one-liners made by the Barbarian.

Act I
(upon entering the Blood Moor): "Beware, foul demons and beasts."

(upon entering the Den of Evil): "There are many foes here…"

(upon clearing the Den of Evil): " The Rogues are safe… for the moment."

(upon entering the Burial Grounds): "I shall meet death head-on."

(upon killing Blood Raven): "Good riddance, Blood Raven."

(upon touching the Cairn Stones): "These magic stones are ancient!"

(upon touching the Tree of Inifuss): "This tree is one of a kind!"

(upon reaching Tristram): "The land here is dead and lifeless."

(upon freeing Deckard Cain): "Deckard Cain, you’ve got to get out of here!"

(upon entering the Forgotten Tower): "The stench of poison."

(upon killing The Countess): ”Haha…this is reward enough!”’

(upon entering the Monastery Gate): "This monastery reeks with evil and corruption."

(upon reclaiming the Horadric Malus): "I should take this to Charsi."

(upon entering the Jail): "No one should ever be caged…"

(upon entering the Catacombs): "So cold and damp under the earth…”

(upon defeating Andariel): "Let the gate be opened!"

Act II
(upon killing Radament): " I've just about had my fill of the walking dead."

(upon entering the Claw Viper Temple): " The sun has never shone here.”

(upon shattering the Tainted SunAltar): " It is good to know that the sun shines again."

(upon entering the Arcane Sanctuary): " One could get lost in here…"

(upon killing The Summoner): " Oh I hate staining my hands with the blood of foul Sorcerers! "

(after killing Duriel and freeing Tyrael): " I've failed. Diablo has freed his accursed brother. The world remains at their mercy…"

Act III
(upon obtaining the Jade Figurine): "Hmm…what a strange little statue.."

(upon obtaining The Gidbinn): " This holy blade does not belong in the hands of the  Zakarum.”

(upon obtaining Lam Esen's Tome): "May this book lift the shadow from Kurast."

(after defeating the High Council of Zakarum): " The dark powers here will no longer poison the land."

(after killing Mephisto): " Maybe now the world will have peace."

Act IV
(upon defeating Izual): " Even fallen angels deserve freedom."

(after slaying Diablo): " Eternal suffering would be too brief for you, Diablo!"

Act V (expansion only)
(upon entering the Bloody Foothills): " The time has come to cleanse my homeland!"

(after slaying Shenk the Overseer): " The siege is broken."

(upon freeing the last soldiers in the Frigid Highlands): "Follow me."

(upon entering Nihlathak's Temple): " Ugh, a coward's hiding place."

(after defeating Nihlathak): " A fitting death for a traitor."

(upon reaching the Arreat Summit): "The guardians of Mount Arreat await."

(upon entering the Worldstone Chamber): " The halls of the Ancients. Magnificent!"

(after slaying Baal): " The Prime Evils are no more."

Act V Mercenary


The Mercenary in Act V is a Barbarian Warrior who chose to fight beside you after you bravely rescued him during a quest. Barbarian mercenaries have the Bash and Stun abilities and can use Barbarian class specific items. They can equip either one one-handed swords or one two-handed swords but not both like the regular Barbarian.

Trivia

 * The designers of the Barbarian strove to give him a unique appearance from the "barbarian brute" stereotype of other fantasy settings.


 * The Barbarian has been listed as a candidate for possible inclusion in Heroes of the Storm.


 * Kratos of the God of War franchise was originally going to have blue war paint but looked too much like the Barbarian in the game and was thus altered to a red tattoo.


 * A transmog set themed around this Barbarian will be available in Diablo III, for those who pre-order Diablo II: Resurrected.