Firestorm (Diablo II)

Firestorm is a Druid Skill in Diablo II:Lord of Destruction.

Lore
''Wielding this ability, the Druid projects waves of molten earth that spread outward and burn a wide swath of destruction through his foes. ''

Synergies

 * Gives synergy to:
 * Molten Boulder: +8% Fire Damage Per Level
 * Fissure: +12% Fire Damage Per Level
 * Armageddon: +14% Fire Damage Per Level
 * Fire Claws: +22% Fire Damage Per Level
 * Receives synergy from :
 * Molten Boulder: +23% Fire Damage Per Level
 * Fissure: +23% Fire Damage Per Level

Firestorm sends forth three lines of fire that weave in and out of each other, seemingly at random; the middle line of fire is a straight line, however - this may not be obvious unless you specifically observe it. If a monster is nearby, each trail will target that monster and run through them until the fire dies out. The fire only lasts a few seconds at first (not reaching very far), but with increased skill points invested into this skill, the trails of fire can spread out much further.

The path of the two side fire lines is determined by your position and the position of your target. If you do not move and the target stays in position, then the paths followed by the two side fire lines will remain the same. Thus, if you can have a large opponent with a large amount of life locked in a particular location, you can shift your own position around until you find a spot where casting Firestorm will have all three lines hit that target.

This skill receives relatively high bonuses from its synergies: +23% damage for each point in two different synergies, reaching up to a +920% damage bonus from synergies. It can deal surprisingly high damage when used by a dedicated Fire Druid. Its weakness lies in the fact that Fire Immunity is the most common immunity in Hell.

The damage rated in the skill description is for per-second damage for a single line of fire, but the flame itself lasts about 2/3 of a second at any particular spot. Firestorm has a very short casting delay (&lt;1 second). Casting delay starts in the middle of the cast animation, therefore faster-cast items still benefit firestorm, but at only half the effectiveness.

Skill Progression
Mana Cost: 4