Armaddon

Armaddons are large demonic beasts in Diablo III. Though bloodthirsty and savage, they were tamed (or, to put it more accurately, subdued) by Subjugators, who torture Armaddons into submission.

In-game


Armaddons are only encountered in. They are surprisingly quick for their size, and their brutal melee attacks may Stun the enemy for a short time. As a result, a large number can prove to be a long, if not fatal, fight. Armaddons are also immune to Knockback.

In addition, Subjugators may mount Armaddons. If the two demons are close enough, a Subjugator will hop over the beast's back and remain immune to damage until the beast is killed (adding their own attack to the mount's, potentially being able to stun a hero and then launch a ranged bomb). When Armaddon dies, the Subjugator dismounts it unharmed and can fight on as normal.

Uniques

 * Aspect of Pain (Gardens of Hope, 2nd Tier and Silver Spire Level 1)
 * Palerider Beleth (Gardens of Hope, 2nd Tier)
 * Slarg the Behemoth (Silver Spire Level 1)

Trivia

 * Armaddons bear resemblance to Diablo II Siege Beasts, who can also be ridden by Demon Imps.