Peth

"This relic actually appears to be genuine. Miracles do happen..."

- Peth

Peth is a scholar affiliated with the Amber Blades. His role is to examine Shassar artifacts.

Peth is able to use magic. He doesn't believe in luck.

The Shassar Sea
In 1270, a hero/group of heroes asked Peth about the Scepter of Fahir. He was aghast, given its sordid history, but seeing that they wouldn't be dissuaded, gave them the location of the first of its three pieces.

Peth later travelled to Sereth Outpost, and was present when it was attacked by the Sand Scorpions. The attack was repelled, and Peth and his fellow Blades brought the lone survivor to Tabri for judgement. The survivor joined the Amber Blades, and later, Peth accompanied Tabri and the rest of the Amber Blades to the Chamber of Truth, where they met with the hero(es) who presented Tabri with the last piece of the scepter. With the scepter reconstituted, Tabri declared herself to be ruler of Shassar. Peth declared that this moment would be remembered forever, and knelt to his new ruler, along with the rest of the Blades.

Upholding her end of the bargain, Tabri ordered Peth to take the hero(es) to the Library of Zoltun Kulle, as only he knew the ancient spell that would part the sands. He obliged, and they used a waypoint to head to Sereth Outpost, from which he would lead them to the library.

Peth teleported first, and after his arrival, was taken captive by some Sand Scorpions. The cadre's leader told Peth that the Scorpions knew that the Amber Blades were collecting the pieces of Fahir's scepter, and demanded to know where it was. However, the Scorpions were killed by the hero(es) who'd been following Peth. He told them they had to get out of here before more Scorpions arrived. Leading them onward, he told the hero(es) that while the Blades knew of the library, they'd never been inside, as there were "too many warnings." They arrived at the library, and while Peth was uneasy, the hero(es) had survived the Tomb of Fahir, so perhaps they would survive Kulle's library as well. He told them not to worry about the Blades. That thanks to the hero's/heroes' efforts, they would retake Shassar.

Peth then used his magic to reveal the path to the library.

The Library of Zoltun Kulle
At some point, Peth ventured into the library itself, but found it had been invaded by Ghouls. He requested that adventurers remove the Ghouls from the library, as he dared not set foot inside again until the monsters had been removed. Furthermore, in doing so, the library's archives would be protected from the Ghouls' ruthless scavenging.

Upon learning of the Golems that inhabited the library, Peth requested that any adventurers that encountered them bring him their sandstone cores. He also requested that adventurers remove the Sand Scorpion bandits that had entered the library, now that it had been opened to the world.

In-game
Peth is an NPC in Diablo Immortal, found in Tabri's Encampment. Guards can be reguarly overheard discussing him and his discoveries. He is later found at the Sereth Outpost, and then, the Chamber of Truth. He plays a role in the "Revealing the Path" quest, as he leads the player to the Library of Zoltun Kulle.

He is the provider of the "Sandstone Cores," "Hunting Bandits," and "Ghastly Ghouls" bounties.