Multishot (Diablo III)

Multishot (a.k.a. Multi-shot or Multiple Shot) is an Archery  skill, based on the similar Amazon skill from Diablo II. Unlike its predecessor, it increases damage compared to an individual shot.

In-game
Releases a volley of arrows, hitting all enemies in a large cone (roughly 60 degrees wide and 75 yards long) for Physical damage. Notably, it is not affected by the Missile Dampening affix on Elites.

Runes

 * Fire at Will: damage type changes to Lightning, and Hatred cost reduces to 18.
 * Wind Chill: damage type changes to Cold, and enemies hit are Chilled by 60%; moreover, they have an 8% greater chance of taking a Critical Hit for 3 seconds.
 * Suppression Fire: the first 4 enemies hit are knocked back up to 20 yards.
 * Full Broadside: increases damage to 500%.
 * Arsenal: damage type changes to Fire, and also launches 3 rockets for 300% damage as Fire each.

Non-rune enhancements

 * Dead Man's Legacy (Legendary Quiver): Multishot deals 150-200% more damage and hits enemies below 60% of maximum health twice.
 * Yang's Recurve (Legendary Bow): Multishot fires 50% faster and deals 150-200% increased damage; in addition, all skills (both Hatred and Discipline spenders) cost 40-50% less resources.
 * Embodiment of the Marauder Set (Set Bonus for 4 items): any time the Demon Hunter fires Multishot, all of their Sentries will fire it as well at their current target, fully benefiting from runes and enhancements.
 * Embodiment of the Marauder Set (Set Bonus for 6 items): for every active Sentry, damage of the Demon Hunter's own Multishot increases by 12000%.
 * Unhallowed Essence Set (Set Bonus for 6 items): deals 350% increased damage per point of Discipline the Demon Hunter currently has.

Passives

 * Ballistics: Damage dealt by rockets from Arsenal is doubled.

Trivia

 * Skill of the same name and similar functionality exists in World of Warcraft as well.