A Captain's Need

A Captain's Need is the tenth Westmarch quest in Diablo Immortal. It follows on directly from Answers in the East, and leads into Bounties Abroad.

Objectives

 * Talk to the Bartender inside the Tavern
 * Leave the Tavern
 * Defeat the Pirates
 * Talk to the Jacktar Brute
 * Talk to Captain Rehm

Transcript

 * Drunken Sailor: It was your fault we lost half the gold, and you know it!


 * Jacktar Brute: Yeah? How's about me and my boys take the rest for yer corpses!


 * Jacktar Brute: A thousand gold to whoever takes the tough one!


 * Jacktar Brute: Stop, please! We only wanted to scare 'em into giving up the gold!


 * Class: Get out of here before the guards arrive and never look back.


 * Captain Rehm: Letting them walk was a wise move. Pirates like that come and go. Never know when you'll be forced to work with 'em again. And it's not like the guard would have shown up in a place like this anyways.


 * Class: It was nothing. Besides, I'm looking for a captain willing to make the journey to the Shassar Sea. You seem to be the man this letter was intended for.


 * Captain Rehm: Letter? Let me see that. Hm. I see. So Cain's calling in his favor, eh? Must be important. Where are we headed?


 * Class: Ever hear of the Shassar Sea?


 * Captain Rehm: Course I have. Didn't realize you had a death wish, though. There's a reason no one takes the bounties there, am I right? Ha! Wait a second...you don't know what a bounty is, do you? It's written all over your face.


 * Captain Rehm: Look, the bounty board is up near the palace. Adventurers can pick up bounties there to earn some quick gold. Why don't you familiarize yourself while I ready the ship?