Shrines (Diablo II)

Shrines are magical structures found scattered around Sanctuary, and each one is beneficial in some way. A Shrine is activated by clicking on it, but before doing so, place your pointer over the Shrine to see what type it is. All shrines and similar structures, except for wells, have messages displayed in italic text over them. The magical effects of shrines wear off after a brief period of time, and you can only be under the effect of one Shrine at a time. So if you activate a shrine that gives a timed buff while you're still under the effect of a previous one, the effect of the first Shrine will be replaced by the second one.

Some Shrines recharge after a few minutes and can be used again.

Shrines that have a duration can be used to counter or remove the effects of a monster's curse, such as those cast by Cursed Unique Monsters and Oblivion Knights. Be forewarned, however; the opposite can happen and can cause you to lose your shrine effect, being replaced by a detrimental effect. The Paladin Cleansing aura will also decrease the duration of shrine effects.

Wells

 * "Well" redirects here, for the wells in Diablo III, see Healing Well.



Wells refill Life, Mana and Stamina. Wells also cure Poison and remove Curses, though they do not remove Chilling effects. Wells come with two charges by default, and they recharge over time. Using both charges always fully refills life, mana, and stamina. The locations of wells are constant (unless maps are rerolled). Wells also completely replenish hirelings and minions to full life.

Wells differ in appearance from area to area.