Teleport (Diablo IV)

Teleport is a Defensive Lightning spell used by  in Diablo IV. It works similarly to the classic spell.

In-game
Unlike the previous versions of this spell, it does not actually teleport the Sorceress, but rather transforms them into a lightning apparition and then rushes to the targeted location. Enemies in the line between the two points will also take Lightning damage. In addition, it breaks all Crowd Control effects, something previous incarnations never did.

Ranking the spell up increases damage done and lowers the cooldown.

is a more powerful, offense-oriented version of this spell.

Enhancements

 * Soul Ward Tunic (Legendary Chest Armor): Teleport also grants an absorb barrier equal to 30% of maximum Life for 15 seconds.
 * Unraveler's Treads (Legendary Boots): Teleport forms a rift in its path that increases Critical Hit Chance by 30-40% for 5 seconds.

Talents:

 * Potent Warding (5): Elemental damage and resistances are increased by 2% per point.
 * Devastation (5): Critical strike chance is increased by 2% per point.
 * Precision Magic (5): Elemental damage increases over time, up to a maximum of 5% per point after 3 seconds. Attacking resets this effect.
 * Inexorable Reach (5): Damage is increased by 3% per point against enemies outside of melee range.
 * Elemental Attunement (5): Elemental Critical Strikes reduce the cooldown of Defensive skills by 5% per point.
 * Ceaseless Bolts (5): Lightning Critical Strikes increase Critical Strike chance by 2% per point for 5 seconds, up to 10% per point.
 * Overcharge (3): Lightning damage have a 3% chance per point to create Crackling Energy.
 * Convulsions (5): Lightning skills have up to a 2% chance per point to Stun enemies for 3 seconds.
 * Stagger (5): Enemies deal 4% less damage per point for 3 seconds after being hit by Lightning skills.
 * Crackling Aura (5): Deals Lightning damage to a random nearby enemy every 11 seconds (recharge time reduced based on allocated points).
 * Shocking Strikes (1): Each time your Lightning skills hit an enemy, they take 8% increased Lightning damage for 1.5 seconds, stacking up to 40%.
 *  (1): Lightning damage is increased by 40% against enemies within melee range.
 * Burning Resonance (5): Damaging a Burning enemy has up to a 25% chance to restore 2% Mana per point.
 * Frostbite (5): Damage against Chilled enemies is increased by 2% per point.
 * Endless Winter (1): Critical strike chance against Chilled and Frozen enemies is increased by 30%, but Chill effects no longer Freeze.