Bone Armor (Diablo II)

Bone Armor is a skill in Diablo II, and the only purely protective spell in their arsenal.

Lore
''This spell summons a barrier created from the bones of fallen warriors. The armor revolves around the Necromancer, protecting him against all attacks. Although enchanted, the armor does take damage and will eventually crumble. ''

Usage

 * Gives synergy to:
 * Bone Wall: +10% Life per level
 * Bone Prison: +8% Life per level


 * Receives synergy from:
 * Bone Wall: +15 Damage absorbed from attacks
 * Bone Prison: +15 Damage absorbed from attacks

Bone Armor is a useful defensive skill, particularly early in the game. Daggermancers may benefit most from this skill as they have face melee damage as often as they fight ranged monsters, but any necromancer can benefit from the damage reduction.

Bone Armor can be extremely helpful in absorbing Physical Damage, preventing attacks from potentially killing users. The shield does not have a limit on how much damage it may absorb per attack, but the total amount of damage soaked per cast is limited.

Adding points into Bone Armor increases the armor's damage limit by 15 for each level - as much as its synergies: Bone Wall and Bone Prison. Putting one point in bone armor and more points in synergies is as much efficient as investing into Bone Armor itself. Additionally, adding skill points to Bone Prison or Bone Wall would also increases Teeth, Bone Spear, and damage, while adding to Bone Armor alone would only increase the life of Bone Walls and Prisons and the Mana cost to cast the armor.