Talk:Civerb's Cudgel (Diablo I)

Does anyone know what KSoH could stand for? - DanTalk 19:04, 29 September 2008 (UTC)


 * I imagine it stands for a (Adjective) (Weapon) of (prefix) Nightmare Hobo 19:15, 29 September 2008 (UTC)


 * I know that, but I wanted to know what exactly. I want to replace the abbreviation with the full name. - DanTalk 19:19, 29 September 2008 (UTC)

King's Sword of Haste. Nightmare Hobo 19:22, 29 September 2008 (UTC)


 * Huh?? When was this started??? Spot on Nightmare. KSoH stands for King's (any) Sword of Haste. A common but best find in magic melee weapons for any (obviously) melee char. "The Diablo Wiki needs you 4L!!!", M O B O K I L L  ( Ramblings ) 10:01, 5 October 2008 (UTC)

+% Damage vs Demons
I'd like to reference the mechanics and my reasoning behind why the information presented on this page should be presented in a certain way.
 * 1) TL;DR: this bonus only works with melee attacks. It won't work with spells and bows (RIP Deadly Hunter). While veteran players probably know this, new players don't, which is why it's important to clearly inform the reader that the bonus applies only to melee attacks. Long version: The bonus "+% Damage vs. Demons" only applies to melee attacks. Why? The game was programmed this way. This is described in Jarulf's Guide, Chapter 6. Battle, section 6.2 Melee attacks, subsection 6.2.1 Player versus Monster, where in the Damage calculation part step 7. says: if the monster is a demon, triple the damage if the player is carrying any item with the "+200% damage versus demons" effect. In the same Chapter 6. Battle, section 6.3 Non-Melee attacks, subsection 6.3.1 Player versus Monster, the Damage calculation is missing this step calculating the +% Damage vs. Demons. Also, it can be tested by simply equipping Civerb's Cudgel and casting spells on a demon.
 * 2) The bonus "+% Damage vs. Demons" is applied to character screen damage. Character screen damage is a specific wording. We shouldn't say "Total damage", because Total damage includes any Fire and Lightning damage you might be using which isn't tripled (ie. Sparking Mail or Bard DWing Civerb's Cudgel + Fire/Lightning affix weapon). This is also explained in Jarulf's Guide, subsection 6.1.5 Fire and Lightning damage on melee weapons.
 * 3) For User:KassraArturia. New D1 players usually didn't read Jarulf's Guide or played long enough to know the mechanics behind Diablo 1. You should try to describe the bonus as clearly as possible. The end of this sentence is very misleading: "the +% Damage vs Demons applies to the total damage of the character(s), not just to the weapon's damage, effectively tripling the damage they deal to Demons by any means." "By any means" = In any possible way, no matter how. That includes bows and spells. It makes the reader believe that by equipping Civerb's Cudgel, their damage from spells will be tripled when damaging Demons, which isn't true. I have changed the description back to "effectively tripling the damage they deal to Demons in melee." If you feel this is wrong, please tell me why. Realpsojed (talk) 22:45, 28 May 2021 (UTC)

Unnecessary explanation of obvious subject
I wish to make a statement on mentioning that melee weapons e.g., clubs deal damage "in melee" is completely unnecessary to even bother mentioning, since it's clearly obvious that they do. It's not like you fire off a club as arrows with a bow to begin with.
 * 1) When +200% damage is displayed on a weapon, it clearly reads as dealing +200% with the weapon in which said modifier is spawned on, no other damage sources, and it's applied only as long as that weapon is being wielded.
 * 2) Total damage translates to the damage that is displayed only on the character screen, elemental damage is not displayed and is excluded.
 * 3) If Realpsojed feels it being necessary to make a statement on the +200% damage-modifier, then I suggest him to create a new page revolving around this matter in the manner of; Civerb's Cudgel and Bloodslayer have the effect of tripling a character's total damage to demons (not the weapon damage, but the total), the Deadly Hunter does not. This is caused by the way the game engine handles arrows differently than melee weapons, rather than go debating on it on the weapon article itself, since you obviously deal melee damage with a physical weapon i.e., a club, it feels really needless/pointless to even point such a thing out e.g., "+200% damage vs. demons in melee." My clarification on this subject should be very easy to comprehend to say the least, thus with this I hope to have made the questions revolving this matter come to a conclusion.

Salute ― KassraArturia (talk) 22:00, 29 May 2021 (UTC)


 * I suggest you get off your high horse. Your "unnecessary explanation" is seeping with arrogance and I'm not here to teach you english word meanings.
 * Yes, melee weapons deal damage in melee. But we aren't talking about melee weapons here. We're talking about the Affix: +% Damage vs Demons. Yes, it should be obvious that this affix only works in melee, but your phrasing makes it NOT OBVIOUS! (plus there's Deadly Hunter, also NOT OBVIOUS)  Your description said "effectively tripling the damage they deal to Demons by any means". If it is so freakin obvious that +% Damage vs Demons triples the damage you deal in melee, then why do you need to add "by any means" at the end of the sentence? If it's so obvious, why are there players who think it boosts spell damage, saying they read it on this wiki? Hm? And why is it such a big problem for you to state the "obvious"?
 * +200% damage on a weapon doesn't read as "dealing +200% with the weapon". It only reads "+200% damage" ingame. I already told you - what is clear to YOU isn't clear to a newbie playing Diablo for the first time. Write the descriptions as if you're talking to a newbie.
 * Again. YOU know that Total damage = character screen damage, a newbie doesn't know that. Explain it so that a newbie will understand.
 * I don't know what's this nonsense paragraph meant to be. I only wanted to make it clear on the Civerb's Cudgel's page that the affix +200% Damage vs. Demons won't boost Sorcerer's spell damage. It seems that according to you, a wiki page cannot state any information that is deemed "obvious" by you. Luckily last time I checked, you weren't the arbiter of what is or isn't obvious, so please stop deciding that by yourself. Realpsojed (talk) 00:45, 30 May 2021 (UTC)