Temple of Namari

"If what you say is true, this truly is a dark time...but has no-one told you? What stands before you is no temple. This is a prison."

- Namari

The Temple of Namari is located on Bilefen.

Lore
"Can't fathom why you lot are interested in that place. Nothing but death awaits you there."

- Talva Silvertongue

The temple is located on Bilefen; southeast from Port Justinian, and towards the center of the island, inside the Drowned Lagoon. The structure has an outer courtyard area, and a large interior structure.

It holds the angelic weapon Yl'nira.

History
Despite its namesake, the Temple of Namari is not an actual temple. Rather, it was designed as a prison to hold the nephalem Sargoth, and dates back millennia, to the nephalem's era. Three beacons were installed, imbued with preservation magic, so that Sargoth would be kept alive. A number of barriers were erected to contain Sargoth's own magic. However, over the aeons, his rage granted him power, and his connection to the Burning Hells stronger.

At some point, Namari faced Sargoth in single combat, but was defeated. Her soul was bound to the site, to ensure that the dark summoner never resurfaced.

Over the years, various adventurers retrieved/stole relics from the temple, and attempted to sell them at Port Justinian. However, misfortune appeared to follow the relics, and eventually, Justinian stopped seeing them pass its gates. One of its three beacons ended up in a different village.

In 1270, the last of the temple's three beacons were stolen, which left Namari powerless to deal with Sargoth, whom she warned would escape in time. She was met by Jin, and a hero/group of heroes, who agreed to retrieve the beacons in exchange for Namari granting them the items they sought. The first beacon came into the hands of Elder Owen, which kept him alive even as Corpse Worms devoured him from the inside. Owen was put out of his misery and the beacon claimed. The second ended up in the hands of the Fetish of Rikari Village, and wielded by Chieftain Ongori. He was slain by the hero(es) and the beacon retrieved. The third beacon was obtained by Rhodri the Red, who too was slain. The heroes returned to the temple with the beacons, to Namari's joy. She ordered Jin to stay at the altar lest Sargoth break the seal before they were ready, while she led the other hero(es) into the temple to confront Sargoth. They succeeded in striking him down.

Gameplay
The temple is encountered as a Bilefen zone in Diablo Immortal, and also serves as a dungeon.

The dungeon becomes accessible during "The Final Summoning" quest. The dungeon itself is divided into a number of chambers. Each chamber has a number of monsters the player must kill to progress. When facing Sargoth himself, a number of monsters are spawned in the encounter. These monsters are radomized.

Exterior

 * Temple Guardian

Interior

 * Demon Warrior
 * Nephalem Warrior
 * Skeletal Archer
 * Skeletal Mage

Boss Monsters

 * Cold Snap
 * Fallen War Matron
 * Siegebreaker

Transcript

 * Namari: Sargoth betrayed us. For his terrible crime...he was imprisoned for eternity. Or, so we believed...When I faced him again...something had changed. His rage had grown...granting him terrifying power. I fought with all my strength. Everything I had! I failed. You, must not.


 * Namari: Sargoth's prison lies in the depths of the temple, but even here I can feel his foul magics at work...


 * Namari: The spirits of my breathren are under his control. They will rise against us. Persevere and we will meet ahead.


 * Namari: How my soul aches at the sight of this once joyous place, now devoid of life and forgotten...Wait, no--we're not alone. Restless spirits surround us! Champion, ready your weapon!


 * Namari: The barriers that blocks us also serve to hold back his power. When one is breached, the others bear the strain.


 * Namari: As Sargoth's bonds weaken, his power to summon demonkind will grow stronger. Be ready.


 * Namari: There is a larger summoning ring beyond this barrier, hero. Kill the mages and the ritual will end.


 * Namari: Well done, champion. I am activating the gateway to the final chamber. Go and do what I could not. End Sargoth.


 * Sargoth: So this is Namari's last hope? A pale shade of our kind's former glory. Come, then. Bear witness to my return!


 * Namari: Thank you, champion. All that I promised you and Jin is yours. Wield Yl'nira responsibly, for our hope goes with you.


 * Namari: May the gifts of your ancestors aid you in bringing about a better age.

Randomized

 * Cold Snap


 * Sargoth: Let's see how you handle the biting chill of the abyss.


 * Cold Snap: Bleed...freeze...and shatter!


 * Cold Snap: Rahhg...GRAHH!


 * Fallen War Matron


 * Sargoth: To defeat a demon is quite an ordeal, isn't it? Let us see how you handle another!


 * Sargoth: The fallen horde is now at my command.


 * Fallen War Matron: Raaaakanishu!


 * Fallen War Matron: Uehahaha!


 * Siegebreaker


 * Sargoth: Look at you. Tired. Weak. Unfit to inherit Sanctuary.


 * Sargoth: Face the living siege engine of hell!


 * Siegebreaker: Rahhhhhghhh!


 * Siegebreaker: Grraahhhhhh...


 * Sargoth


 * Sargoth: You have done well. With these three sacrifices, the power of Hell is at my command once more.


 * Sargoth: This world is mine, as was promised! And you filth will not stand in my way!


 * Sargoth': Al'Diablos...lend me your strength! What? N-nothing. Only...darkness...