Justice

Justice is a Primary skill.

In-game
Throws a fast hammer that flies for up to 80 yards and hits a single enemy. While it deals less damage than Punish, it has the longest range of all Crusader skills, not just Primary skills.

Runes

 * Burst: damage type changes to Lightning and each hammer also explodes on impact for 60% damage as Lightning within 10 yards. Enemies caught in the explosion have a 20% chance to be stunned for 1 second.
 * Crack: hitting an enemy causes the hammer to split into 2 smaller hammers, each flying in the random direction. Secondary hammers also fly for 80 yards and deal 245% damage as Holy each. The secondary hammers try, but are not guaranteed to, aim at nearby enemies within range.
 * Hammer of Pursuit: damage type changes to Physical, increases damage to 335% and allows hammers to seek enemies, homing at their target, making sharp angle turns to hit the enemy.
 * Sword of Justice: damage type changes to Physical, and hurls a sword instead of a hammer, increasing movement speed by 5% for 3 seconds. This effect can stack up to 3 times.
 * Holy Bolt: hurls a Holy Bolt instead of a hammer, and hitting an enemy heals the Crusader and all allies within 80 yards. The amount of Life restored scales with level, up to 2146-3219 at level 70.

Non-rune enhancements

 * Kassar's Retribution (Legendary Flail): also increases movement speed by 15–20% for 2 seconds after cast. This effect does not stack, but the bonus speed stacks with the Sword of Justice rune.
 * Depth Diggers (Legendary Pants): damage increases by 80-100%.
 * Blessed of Haull (Legendary Belt): each successful hit of Justice also summons a free at the same location.
 * Simplicity's Strength (Legendary Gem): increases damage by 25% (+0.5% per rank) and heals the character for 4% of maximum Life per hit (rank 25 bonus).
 * Boyarsky's Chip (Legendary Gem): Taunts the first enemy hit for 2 seconds (rank 25 bonus).

Passives

 * Righteousness: increases Wrath generated per attack by 3.
 * Fanaticism: increases attack speed by 15%.
 * Blunt: increases damage by 20%.