Suffix (Diablo II)

Suffixes are names and attributes given to, Jewels, and Charms. In, while the same suffixes are used, the names are hidden, as rare names are randomly generated and two rare items with identical stats may have different names.

Although more affixes will spawn on a rare item, many of the strongest affixes are restricted to magic items.

The suffix is the end modifier in an item's label, such as a Club of Strength. A is the first modifier, such as Bronze Club of Strength.

Terminology
Affixes do not necessarily follow weapon classes or usual categorizations for items. The following is a list to explain what the items mean to affixes. The listed equipment also includes the Exceptional and Elite versions.


 * Armor = Body Armor, Boots, Gloves, Belts, Helms, Paladin Shields, Shrunken Heads
 * Clubs = Club, Spiked Club
 * Maces = Mace, Morning Star, Flail
 * Melee Weapons = Amazon Spears, Javelins, Wands, Staves, Maces, Swords, Katars, Orbs, Axes, Spears, Polearms
 * Missile Weapons = Amazon Bows, Bows, Crossbows, Amazon Javelins
 * Helms = Helms, Barbarian Helms, Druid Pelts, Circlets
 * Scepters = Scepter, Grand Scepter, War Scepter
 * Rods = Scepters, Wands, Staves
 * Thrown Weapons = Throwing Knives, Throwing Axes, Javelins
 * Weapons = Missile Weapons, Melee Weapons, Thrown Weapons

Magic Damage Reduction
Magic Damage in this case is Fire, Cold, Lightning and Magic Damage.