Hell Rift

"My armies flow through the Hell rifts. Heaven will be destroyed long before you set one foot into the Silver Spire!"

- Diablo

Hell Rifts were gateways from the Burning Hells into the High Heavens, utilized by Diablo during his assault on the angels' realm. They were maintained by Diablo's magic, which, if removed, would lead to the Hell Rift collapsing.

The Rifts were sealed by The Nephalem.

In-game


Hell Rifts are two small dungeons that can be found in Gardens of Hope in Act IV of Diablo III.

In Campaign Mode, it is two separate dungeons, each one level, but in Adventure Mode, it is a single two-level dungeon. Each Hell Rift is guaranteed to have a Super Unique Mallet Lord guarding it.

Inside the rifts are Rift Oculi, which sustain the portals leading to High Heavens. Through the Rifts, demons from the Realm of Terror send reinforcements to assault the Gardens of Hope.

Hell Rifts may appear as a layout for Nephalem Rifts.

These dungeons are very dangerous for Hardcore characters, because combat often starts immediately after you enter the red portal. In other words, demons will have a chance to attack the player before the level is even fully loaded.

In Adventure Mode, this zone has two levels.

Bounties

 * Clear the Hell Rift
 * Kill Hammersmash
 * Kill Sledge

Trivia

 * The Hell Rifts, including name, appearance, quests and purpose, are a possible reference to Hellrift questlines in Hellgate: London, an Action-RPG developed by former employees of Blizzard North.


 * The Rift Oculus name is reminiscent to that of the Oculus Rift, a virtual-reality headset developed by Oculus VR.