Frozen Tundra

The Frozen Tundra is located in the Dreadlands.

Lore
Since the destruction of Mount Arreat, the Frozen Tundra has been inhabited by scattered tribes. Despite Baal's defeat at Arreat, the remnants of his army remained. Only the Barbarian tribes were able to keep these remnants at bay, but they were scattered and isolated.

In 1270, a hero/group of heroes came to the Tundra. In the knowledge that the Barbarians had to live united or die divided, they sought to rally the tribes against their common foe. Otherwise, hell would break loose once more.

Diablo II
The tundra is a zone in of Diablo II, between the Glacial Trail and The Ancients' Way. The area is divided by numerous fortifications. Somewhere within it is the entrance to the Infernal Pit.

Unlike the wilderness areas close to the city, this area is almost entirely covered by white snow. This can cause some difficulty in picking out other white-colored (or bright) missile attacks like charged bolts or blood stars. Beware when facing monsters that can fire such missiles.

Development
The area is called "Tundra Wastelands" in files.

Diablo Immortal
"Trudge north across the snowy wastelands of the Frozen Tundra. Like a plague, war festers in the region around the great mountain of Arreat, where the Lord of Destruction still threatens the world. Only the barbarian tribes can keep the remnants of Baal’s army at bay, but they are scattered and isolated. As they must live united or they will surely die divided, you will rally the barbarians against your common foes or hell will break loose once more."

- Zone description

The Frozen Tundra features in Diablo Immortal. It is one of the game's major areas.

Monsters

 * Cragworm
 * Prowler

Zones

 * Abandoned Village
 * Cavern of Echoes
 * Ice Clan Village
 * Plains of Blood