Dragon Talon

Dragon Talon is an Assassin Skill in Diablo II.

Lore
''An Assassin is taught to utilize her entire body as a weapon. Using this skill, she lets loose a powerful kick to send her opponents flying.''

Synergy

 * Gives synergy to: None
 * Receives synergy from: None

This ability is a Finishing Move, unleashing one charge from each of the Charge-up Skills as well as adding its own benefit. If any charge is consumes, this skill always hits.

Dragon Talon releases accumulated charges through a powerful kick. Additional points invested in the skill causes the user to kick multiple times. Only the first kick gets the benefits of the charge-up skills. Subsequent kicks in the sequence just do the normal damage from the boots. Unlike skills such as Zeal, this skill does not retarget if the enemy is dead or relocated, but leaves the Assassin kicking into space.

The damage inflicted by each Dragon Talon kick is based on the type of boots worn. The current weapon equipped does not affect the damage calculation at all (though other secondary effects may still apply - see below.)

Properties that work with kicks:
 * Crushing Blow, Open Wounds, Slows Target
 * All Elemental Damage (not displayed on the character screen)
 * Life/Mana steal and Life/Mana after kills
 * %Chance to Cast on Attack/Strike
 * +% Damage (except from weapon)
 * +AR (except on your weapon)
 * +% AR (from anywhere)
 * Blind, Freeze, Prevent Monster Heal
 * Magic find and Gold find

Properties that do not work with kicks: Dragon Talon can be the third-fastest attack in the game (behind only Whirlwind which is a 2-frame attack, and which has more attacks at 3 frames), attacking at a potential 3-frame rate for followup kicks. This makes an Assassin specializing in Dragon Talon an exceptional boss-killer, as she can apply many Crushing Blow hits to the boss at an extremely fast rate.
 * Deadly/Critical Strike
 * Enhanced Damage from equipment (if it works it doesn't display on character screen)
 * +% Damage to Demons/Undead
 * + Min / Max damage (so no 3/20/20 charms for kickers)
 * Claw Mastery bonuses (Boots are not Claws!)
 * Melee mods such as IAS, Crushing Blow, Open Wounds, prevent monster heal, life leech, etc. are not applied from the secondary claw (in a Dual-Claw setup).

Charge-up skills aren't very useful for a kicker Assassin &mdash; she deals more damage just repeatedly attacking with Dragon Talon than she can by charging up anything.

Dragon Talon has an extremely high AR bonus, and benefits little from items boosting AR.

Skill Progression
Mana Cost: 6