Charsi

"An ebullient master blacksmith, Charsi spent her early years among the Sisterhood of the Sightless Eye—the rogues—in a wooded encampment, forging arrowheads and patching up armor. But after she armed the heroes who fought against the Prime Evils, Charsi's corner of the world started to feel suffocatingly small. She now runs an expansive smithy in one of Westmarch's most trafficked plazas. Business is good for a legend, but whether the big city will be as friendly to Charsi as her old home remains to be seen."

- Character description

Charsi is a blacksmith.

Early Life
When she was very young, Charsi and her parents were ambushed by a throng of khazra. Her parents managed to hide her in the surrounding wilderness area before they were slaughtered. By chance, members of the Sisterhood of the Sightless Eye found Charsi and took her into their care. Akara then told Charsi what had happened to her parents.

She became a member of the Sisterhood, using her immense physical strength to forge the Order's weaponry and armor, wielding the Horadric Malus to carry out her work. She became close friends with the Rogue Moreina.

While she enjoyed being a blacksmith, she sometimes wondered what her life would have been like if she had been raised as a Barbarian instead. She believed that her real family was among the tribes of the Northern Steppes. Sometimes, she just wanted to get out and explore the world.

The Sightless Eye
In 1264, Eastgate Keep fell to Andariel, with many Rogues corrupted and turned to her side as a result. Charsi, and the other members of the Sisterhood, fled the keep. In the chaos of retreat, Charsi left behind the Horadric Malus. She and the survivors established an encampment in the wilderness of Khanduras. She was the youngest survivor of Eastgate. While in the camp, she continued to forge weapons and armor, taking satisfaction in the knowledge that they were helping to end the evil that plagued the land.

Some newcomers arrived in the camp, among whom was Gheed. Charsi liked him, and the stories of adventures that he told to her. She even let him guard her money.

More notably, a group of heroes arrived in the camp, and slew Moreina Blood Raven, who had fallen to Andariel's corruption. Charsi thanked them for putting her former friend to rest. The heroes are also be able to retrieve the Malus from Eastgate, and slay Andariel herself. Charsi wished them all well before they headed east.

Westmarch
"It's you! You're here! Cain is going to be so happy you arrived. Well, let me be among the first to welcome you to Westmarch! Isn't it as grand as the stories say?" "It is certainly large, I will give it that. Where might I find Deckard Cain?" "Right, of course! Cain has a workshop to the left of the central square. Just beyond the fountain. You know, once I've finished up here, I'll join you two! Give you a proper introduction to the city!"

- Charsi and the hero

After the reclamation of Eastgate, Charsi became discontent with her life in the Sisterhood, apparently inspired by the heroes she had aided. She decided to leave the Sisterhood. When she left, Akara gave her an amulet that would open a portal to the Dark Wood, in case she ever needed to find her way home.

Charsi became a blacksmith in Westmarch. Charsi's earlier deeds made her "a legend," and business was good. Adventurers would bring material from the city's Elder Rift to her smithy, giving her a steady income. She never entered the rift herself, however.

In 1270, Deckard Cain arrived in the city, and asked her and Piri to greet a hero/group of heroes who he was expecting. Charsi was unable to leave her smithy, but Piri directed the hero(es) to her. Upon their arrival, Charsi directed them to Cain's workshop, promising that she'd give them a tour of Westmarch later.

Charsi met the hero(es) outside Cain's workshop, learning that they hadn't destroyed the shards. They told her that they were headed for the Dark Wood, and at their request, Charsi took them to see the Elder Rift. She later took them to see Vic, who she believed could help them with legendary gems. The two assisted Vic after he was accousted by some bandits.

Sometime later, Charsi became aware of the Domain of Horror, and the Deceiver demons that lurked within it. She offered a bounty to adventurers to enter the realm, slay the Deceivers, and bring their weapons to her. She hoped that studying them would aid in the fight against Hell.

When the hero(es) were away, Charsi met Rayek.

Diablo II
Charsi is the blacksmith in the Rogue Encampment in of Diablo II, and is highly skilled at shaping, crafting and repairing weapons. During the chaos of the attack by the forces of Hell on the Rogue Monastery, she was forced to leave her most important forging tool behind, the. Fortunately for her, however, the hero returns the to her after defeating. With it, Charsi will imbue any normal item of the player's choice as a token of thanks.

Charsi is very good-natured, and described as a "sweet girl" and "young and innocent." She is highly accepting of the hero upon his/her entrance to the camp. She has a cheerful tone and is willing to help out a great deal. She shows a certain fondness toward most, even Gheed, but feels that Warriv is "too quiet."



Her ancestry is Barbarian. She is a member of the Sisterhood of the Sightless Eye, evidenced when she refers to the Rogues as "our sisters."

Greetings

 * "Hello."
 * "Yes?"
 * "Greetings."
 * "Whatcha need?"
 * "What can I do for you?"
 * "Good to see you."
 * "Good Morning."
 * "Good day."
 * "Good evening."
 * "I need your help."
 * "You seem like a noble warrior, I hope you can help us."
 * "Farewell."
 * "Goodbye."
 * (Return from Act II) "Oh, hi there! It is good to see you again. Hey, nice armor."

Gossip about Charsi
Some of the other locals give their thoughts concerning Charsi.

Diablo Immortal
Charsi is a vendor in Westmarch in Diablo Immortal. Players are first introduced her during the "Cain's Request" quest. She later guides players through the city in a series of mini-quests. She will fight the Brigands in the "Diamond in the Rough" quest, but deals minimal damage.

She is the provider of the "Weapons of War" bounty, and introduces players to the Helliquary.

Dialogue

 * "Hi there! It's good to see you again." (Charsi will utter this line even before players are actually introduced to her in the quest line)
 * "Be safe, all right?"
 * "Goodbye!"
 * "I hope that can help."
 * "You do the fighting, I'll do the forging."
 * "Ah, I've been itching to put the Malus to good use."

Personality and Traits
Naive but ebullient, Charsi takes great pride in her work, able to "fashion any weapon of war." She loves hearing stories of adventure. Akara described Charsi as being "young and innocent," but noted that her "Barbarian blood" gave her the yearning for adventure and danger. Gheed noted that Charsi has no business savvy.

Charsi is aware of the existence of the Burning Hells, and is committed to the fight against it.