Maul (Skill)

Maul is a Druid skill in Diablo II.

Lore
''A Druid in Werebear form uses his mighty paws to rend brutal gashes in the flesh of his enemies. Using this ability, the fury of his assault increases with every opponent he kills. ''

Synergies

 * Gives synergy to: Shock Wave: +10% Damage per level
 * Receives synergy from: none

This is a "Power-Up" skill, similar to the Assassin Charge-up Skill in that you gain charges with each attack, but different in that you do not need to use another attack to release the charges, Power-up Skills just get stronger and stay that way for a duration and do not consume accumulated charges on hit.

The first hit you deal grants you a small orbiting green orb, each hit after that makes the orb bigger and bigger graphically showing you how many charges you have. Each hit will also refresh the timer on the duration, if you don't deal a hit after 20 seconds of the last hit, all the charges disappear.

The more hits you get in, the higher the damage and attack speed bonus will grow. For example, at skill level 1, the first hit is +20% damage and +3% attack speed, but by three hits, it will now be +60% and +9% respectively. The "green ball" will spin around your character indicating the power level of Maul. The bigger the ball, the more damage you'll be doing and the attacks will be faster.

+20% Damage Per Charge Level

+3% Attack Speed Per Charge Level

You will only gain a certain amount of charges, based on the level of the skill. If you look at the Bonus Damage row for Level 1 it says 20-60, since you get 20% with each hit, you only can hold 3 charges (20 > 40 > 60), at level 20 you can hold 13 charges. This charge limit will also affect how much Attack Speed you get, for example, since you can only hold 3 charges at level 1, you can only get up to a maximum of 9% Attack Speed (3 * 3%).

Skill Progression
Mana Cost: 3

Duration: 20 seconds