Maces


 * This is about the weapon type Maces. For the individual weapon, see Mace.

"One-handed maces are primarily bludgeoning weapons, from crude clubs to bone-crunching hammers to flanged or spiked maces that can pierce skin or heavy carapaces on impact."

- Game Guide

A Mace is a type of blunt weapon useful in cracking or breaking harder forms of defense or flesh, such as Shields, Armor or bone. It is seen in all three Diablo games.

Diablo I
Maces are Blunt weapons, therefore more effective against the Undead, but less effective against beasts. The Maul is a large two-handed Hammer.

Diablo II
Maces are one-handed blunt, melee weapons in Diablo II.

Mace damage scales with the wielder's Strength, with each point of Strength equivalent to 1% enhanced damage. Magic and rare maces can have either or Paladin skill es. Like other blunt weapons, maces are compatible with Barbarian Mace Mastery, and have an inherent +50% damage to undead modifier.

Clubs, maces, hammers and scepters are all labeled "mace class" in-game, but the four weapon types have distinct properties.

Two quest items, Khalim's Flail and, are maces.

Set maces
There are no set maces in classic.

The set maces in the Lord of Destruction expansion are:
 * Aldur's Rhythm (Jagged Star)
 * Dangoon's Teaching (Reinforced Mace)

Mace rune words
The maximum number of sockets possible in a mace is 5.

Diablo III
Maces return in Diablo III. They attack slower than axes and swords. Maces no longer deal increased damage to Undead, though. Two-Handed Maces are now a separate weapon type.

Maces, axes and swords can be freely transmogrified into each other.

In a manner of speaking, Flails are a separate, Crusader-only type of maces.