Ruins of Sescheron

"The wind blows frozen wisps off snowdrifts, where they’re caught in the decorated grooves of a cold, iron bridge leading to the broken gates of Sescheron. Where once the sights and sounds of a bustling city could be found, now there are only the distant howls of madmen, glimpses of hungry beasts prowling in shadows, and air thick with the palpable weight of shattered hope. Behold, the Ruins of Sescheron."

The Ruins of Sescheron are available in the Adventure Mode of Diablo III. Specifically in, near the Arreat Crater. They were released as part of patch 2.3.

The area is designed to have a melancholy feel to it, with elements such as funerary art and pyres. Players will uncover lore as they explore the ruins.

Players who manage to clear the area will gain entry to the Elder Sanctum and Tomb of King Kanai and obtain Kanai's Cube.

The ruins feature many lore-significant locations (including the gates seen in Diablo II: Lord of Destruction opening cinematic, with bloodstains from Baal's cast to kill the helpless herald) and lots of devastating traps, from gargantuan bladed pendulums to classic floor spikes.

The area also features secret corners (behind destructible textures) which may contain extra loot or other rewards.

Wandering souls of slain Barbarians haunt the ruins, but are not hostile to the player. A procession of these spirits are gathered in the Elder Sanctum.

Ruins of Sescheron

 * Ice Porcupine
 * Frozen Maggot
 * Ice Clan Khazra
 * The Unclean

Elder Sanctum only

 * Glowing Death
 * Naja Beetle
 * Rat King
 * Demon Trooper
 * Demonic Hellflyer

Events

 * King of the Ziggurat
 * Last of the Barbarians
 * The Return of Abd al-Hazir
 * The Three Guardians

Trivia

 * The area was originally intended to be released as part of The King in the North expansion. After the expansion was canceled, it was released as free content.