Tornado (Diablo IV)

Tornado is a Spirit Storm skill used by  in Diablo IV, based on the classic spell of the same name.

In-game
Like the Energy Twister in Diablo III, Tornado creates a piercing vortex that moves randomly (not homing), but in return, can be spammed quickly. Any enemy it reaches will suffer periodic damage with every tick as long as they remain in range.

Using this skill will transform the Druid back into Human form.

Talents:

 * Predatory Instinct (5): Deal 3% increased damage to nearby enemies per point.
 * Call of the Wild (5): Critical Strike Chance is increased by 8% per point against the Wolves' focus target. Ravens passive attacks make enemies Vulnerable for 20% of the damage dealt per point.
 *  (5): Up to a 8% chance on hit per point to Knock Down Slowed enemies for 1 second.
 * Scent of Blood (5): Deal 4% increased damage per point to Crowd Controlled enemies.
 * Feral Spirit (5): Critical Strike Damage is increased by 6% per point for 4 seconds after using a Shapeshifting skill.
 * Quickshift (1): After Shapeshifting into a different form, next skill deals 30% increased damage.
 * Natural Balance (5): Earth and Storm skills that consume Spirit restore 1% Life per point.
 *  (5): Targets hit by Spirit skills become Vulnerable for 6% of the damage dealt per point.
 *  (5): Critical Strikes with Storm skills increase the Critical Strike Chance of non-Storm skills by 5% per point for 3 seconds.
 * Natural Resonance (5): Earth and Storm skills deal 2% increased damage per point.
 * Fury of Nature (5): Enemies hit by Earth and Storm skills have up to a 20% chance to take 25% increased Critical Strike Damage from attacks per point for 5 seconds.
 * Perfect Storm (1): Storm skills deal 50% increased damage to Vulnerable targets.