Scosglen

"The untamed lands of Scosglen are as verdant as they are deadly. Those who get lost in the woods seldom return, their screams muted by spine-chilling howls. The druids who dwell here will do anything to protect their way of life, including risking the loss of their humanity to unleash the beast within."

- Area description

Scosglen is a geographic area in Sanctuary's northeast.

Lore
Home to the Druids, Scosglen is located in the northeastern part of Sanctuary. It borders the Dry Steppes to the south and the Frozen Sea in the northwest. Rugged and beautiful, it is an untamed verdant wilderness, covered by emerald forests infested by Werewolves. Those who get lost in the woods seldom return, their screams muted by spine-chilling howls. The forests are constantly covered by rain and gloomy fog, and the people of Scosglen are in a constant battle against the encroaching wilderness. Scosglen has a cold climate.

The dwellings of Scosglen consist of ancient stone towers called druid colleges, scattered throughout the land. While this form of civilization might seem crude to some, the Druids do not value urban centers in the same way as the Kehjistani. On the coast, the state of affairs is more desparate. In a futile attempt to withstand the harsh elements, Scosglen's coastal structures are comprised of whatever materials the locals can lay their hands on and are in various forms of disrepair. Stone walls, salvaged wood, and thatch for the roofs. A place of consolation for the brave fishermen that trawl the treacherous Frozen Sea. An exception is dwellings found atop the coast's hilltops, which have deep rooted foundations.

History
The Druids entered Scosglen at around the same time Bul-Kathos united the Barbarian tribes of the Northern Steppes. Vasily gathered together a small group consisting of the tribes' greatest warrior-poets and shamans and retreated into the forests surrounding the area known as Scosglen. There, he and his people created the first of the Druid Colleges, forging a new way of life for themselves. They created a new culture and language, cutting themselves off from their Barbarian cousins and their ways, vowing not to return to the Northern Steppes until the time of the Uileloscadh Mór. With the coming of the conflict, Scosglen became a battleground between the Druids and the minions of Baal.

By the Reign of Enmity, the entirety of Scosglen's coastline had been overrun by the Drowned, and the inland areas fared little better. The beaches were bleak and littered with seaweed, kelp and rotting carcasses. Inland, khazra rampaged across Scosglen, slaughtering farmers mere feet from the walls of their towns.

In-game
Scosglen will be one of the five major regions to be explored in Diablo IV. The zone includes Scosglen's coastline and hinterland. As the player transitions toward the shores from inland, the coastal biome is first evidenced by the longer, more directional grasses that react to the driving offshore winds.

Landforms

 * Domhainne Tunnels
 * Drowning Caverns
 * Scosglen Bluffs
 * Scosglen Hills
 * Wretched Caves

Regions

 * Caen Adar
 * Garan Brae
 * Jagged Shoals
 * Loch Raeth Highlands
 * Shrouded Moors

Towns

 * Corbach
 * Tur Dulra

Other

 * Garan Hold
 * Kealer Farm
 * Temple of the Firstborn

Trivia

 * Scosglen appears to be inspired by Scottish and Celtic culture.


 * The environment design for Scosglen took inspiration from highlands and moors.