Bounties Abroad

Bounties Abroad is the fifth Westmarch quest in Diablo Immortal. It follows on directly from Braving the Rift, and leads directly into Diamond in the Rough. After Diamonds is completed, the player returns to this quest, from which follows Tools of the Trade, then comes back to Bounties. It in turn leads to To the Dark Wood. Eventually, the player comes back to this quest after Fragments of the Past, which leads to A Walk Through Westmarch.

Description
As the name implies, the Bounty Board is where various patrons post bounties in exchange for various rewards.

It seems things have finally settled down, and Charsi seems eager to return to her smithy.

''Charsi awaits in her usual place by the anvil. If the journey to the Dark Wood is going to continue, you will need her aid.''

Objectives

 * Talk to Charsi at the Bounty Board
 * Examine the Bounty Board (0/1)
 * Talk to Charsi

Part 1

 * Charsi: This is the bounty board. The city guard puts up tasks from patrons and adventurers, like you, take care of them. It's a good way to make the gold you'll need to buy better equipment.


 * Charsi: But enough of that. I want to hear more about the legendary gems! How did things go in the end? Did you find what you were looking for?


 * Class: That I did. Cain's research proved accurate again. The legendary gems are hidden within those rifts. Now we just need to find a way to use them.


 * Charsi: Hmm...this kind of specialized work is beyond my skill. If anyone's going to know, it's Vic. He's a master jewelcrafter! Been working with gems for years.


 * Charsi: I'll show you the way. Why don't you grab a bounty off the board before we leave?


 * Charsi: The guard refreshes the bounties every day, so make sure to keep a look out.


 * Charsi: Vic's shop is just to the west of my smithy. If you're ready to go, we can head out now!

Part 2

 * Charsi: That got a little scary there for a moment. Still, it sounds like Seril can help you socket any more gems you find, so at least something good can come of it!


 * Charsi: What do you say we head back to the smithy? Fancy jewels aren't the only way to improve your weapons and armor, after all.

Part 3

 * Charsi: A few spare materials and magical essence can do a lot in the right hands. If you ever need to look to upgrade your gear further, just come on by. Now, about the Dark Wood...


 * Charsi: Remember when I said I grew up there? Well, I used to belong to the Sisters of the Sightless Eye. They have a monastery nearby. It's only been a few years, but it feels like a lifetime since I've seen my sisters.


 * Charsi: High Priestess Akara gave me this amulet when I left. Said it would open a portal -- in case I ever needed to find my way home. If the Worldstone shard is there...they're going to need help. I pray nothing bad has happened...


 * Class: Thank you, Charsi. You were right, this was a very helpful gift. Don't worry, I'll find Akara.

Part 4

 * Charsi: There you are! I came as soon as I heard you were back. How was the trip?


 * Class: Exhausting, to say the least. Kashya and the Sisters of the Sightless Eye did ask me to send their regards.


 * Charsi: They're alive? Oh thank the Great Eye! It's good to know they're well! Hah, and here I thought I was the one bringing the good news!


 * Charsi: Remember the elder rift statue in the Palace Courtyard? Well, your successes inspired the Royal Mages to activate the second statue. Why don't we take a look? It'll be a nice break from all this Worldstone stuff. I promise.

Trivia

 * In the game's beta, this was the eleventh Westmarch quest, following on from A Captain's Need, and leading into Docks of Westmarch.