Trample

Trample is a Defensive Shapeshift skill used by  in Diablo IV.

In-game
Both damage and Stun duration increases with Rank: up from 0.5 seconds at Rank 1, to 1.6 at Rank 8, to 1.8 at Rank 9.

When cast, the Druid immediately shifts into the Werebear form, and the skill itself always counts as being cast in it. Lasts for 3 seconds or until a non-Werebear skill is cast.

Talents:

 * Predatory Instinct (5): Deal 3% increased damage to nearby enemies per point.
 * Iron Hide (5): While in Werebear form, damage reduction is increased by 5% per point. This bonus persists for 3 seconds after leaving Werebear form.
 * Call of the Wild (5): Critical Strike Chance is increased by 8% per point against the Wolves' focus target. Ravens passive attacks make enemies Vulnerable for 20% of the damage dealt per point.
 *  (5): Up to a 8% chance on hit per point to Knock Down Slowed enemies for 1 second.
 * Scent of Blood (5): Deal 4% increased damage per point to Crowd Controlled enemies.
 * Hunt the Weak (5): Critical Strike Chance is increased by 6% per point against Poisoned enemies while shapeshifted.
 * Feral Spirit (5): Critical Strike Damage is increased by 6% per point for 4 seconds after using a Shapeshifting skill.
 * Quickshift (1): After Shapeshifting into a different form, next skill deals 30% increased damage.
 * Storm and Claw (1): while or  is active, Shapeshifting skills deal an additional 40% damage as Lightning.
 *  (5): Critical Strikes with Storm skills increase the Critical Strike Chance of non-Storm skills by 5% per point for 3 seconds.
 * Fury of Nature (5): Enemies hit by Earth and Storm skills have up to a 20% chance to take 25% increased Critical Strike Damage from attacks per point for 5 seconds.