Whirlwind (Diablo IV)

Whirlwind is a Fury skill used by  in Diablo IV, based on its precursor from the previous game.

In-game
As before, while active, moves the Barbarian around with the usual speed, damaging any enemy in the path of the vortex. While active, cannot be Immobilized and grants immunity to Knockback, but does not break Immobilize when cast.

Counts as Warlord skill.

Talents:

 * Fierce Brawler (5): Critical Hit Damage is increased by 6% per point while using Two-Handed weapons. Attack Speed increased by 2% per point while using One-Handed weapons.
 * Blood Thirst (5): Enemies Bleed for 4% of Critical Strike damage per point over 5 seconds.
 * Slaying Strike (5): Damage is increased by 8% per point against enemies below 30% Life.
 *  (5): Up to a 20% chance to generate 5 Fury (Fury generated increases with additional points).
 * Master of Arms (5): After using a Weapon Mastery skill, the next full channeling of Whirlwind is free and deals 5% increased damage per point.
 * Close Quarters Combatant (5): Deal 3% increased damage per point to enemies within melee range, but take 1% increased damage per point from enemies outside of melee range.
 * Slam (5): Up to a 3% chance per point to knock down enemies.
 * Combat Prowess (5): Damage increased by 2% per point against Immobilized, Stunned, or Slowed enemies.
 * Unbridled Rage (1): Whirlwind deals 130% increased damage, but costs 100% more Fury.
 * Walking Arsenal (1): Using a different weapon increases all damage done by 8% for 8 seconds, up to 32%.