Attract

Attract is a skill in Diablo II.

Lore
''This hex causes hallucinations in enemies which force them to stop whatever activity they were engaged in and aid the Necromancer in his attacks. Battling their former allies with an unnatural ferocity, this is a vastly demoralizing turn of events for the enemy. ''

Synergies

 * Gives synergy to: None
 * Receives synergy from : None

Usage
Attract can be seen as a more controllable variant of Confuse. Casting Attract causes affected monsters to become hostile targets for unaffected ones, and those killed under the effects of Attract give the caster experience. Affected monsters do not attack their peers, however.

Attract is ineffective against bosses, super unique monsters, Oblivion Knights, and other players.

Unaffected enemies attack whoever is closest. If necromancers are too close to their enemies casting Attract does not change their attackers' targets. This makes the curse diminish in usefulness to a Daggermancer, who is more often than not in melee combat than most other builds for the Necromancer.

The chaos that ensues as the result of a well timed Attract could give necromancers the opportunity to prepare their next move. It may be handy to place a point in this skill for its distracting abilities. Further improvements are usually of little use, as they grant nothing but extended duration.

Items
Several items grant Attract skill:
 * Wands and Shrunken Heads: +1-3 to class skill Auto Mod
 * , helm runeword: level 17, 60 charges
 * Magic or rare Wands, Shrunken Heads, Daggers: level 1-5
 * Magic or rare Rings, Amulets, Circlets: level 1-2

Skill Progression
Mana Cost: 17 Radius: 6 yards