Shassar Sea

"Welcome to the Shassar Sea. A more turbulent and accursed place you may never find."

- Zov

The Shassar Sea is a desert located in far eastern Kehjistan, well past Caldeum.

Lore
"Ever hear of the Shassar Sea?" "Course I have. Didn't realize you had a death wish, though. There's a reason no one takes the bounties there, am I right?"

- An adventurer and Captain Rehm

Shassar is a dry land, where food and water are in short supply. It has been indicated that the Shassar Sea was once an actual body of water, but if so, this ceased to be the case. The ruins of docks and boats can still be found on the sands.

Early History
The Shassar Sea was once home to the Fahiran Empire, and at the time of its fall, was ruled by King Fahir. After his death, the people turned on each other, trying to claim his riches. His scepter, the symbol of his authority, was split into three parts, which appears to have hindered his subjects' ability to have found an heir.

By the 13th century, the Shassar civilization had collapsed, its people scattered throughout the land.

Recent History
Over the years, many adventurers came to Shassar, seeking to loot its tombs. However, none of them made it out alive.

By 1270, the Shassar Sea had a grim reputation. Westmarch sought to trade with Shassar's merchants, but the lacuni and other monsters that prowled the sands hindered this. It offered bounties to clear them out, but adventurers in Westmarch refused to take bounties that would take them to the region. Vataos terrorized Shassar's scattered people. However, with the reconstituted Scepter of Fahir coming into the hands of Tabri (leader of the Amber Blades), she declared that she had the right to rule the land, and a symbol through which Shassar's people could rally behind, against Vataos. Peth later stated that the Blades intended to retake Shassar. Despite this, the Blades' attempts at retaking Shassar were stymied by the lacuni, who attacked one of their villages, killing dozens and causing the survivors to flee. Unable to retake it on their own, the Blades requested aid from any able-bodied fighters in Westmarch.

In-game
"Where once the sea would drown you, now the dead devour you."

- Area description

The area can be explored in Diablo Immortal. It is a 'hub zone,' and has a recommended Character Level of 28-36.

Zones

 * Chamber of Truth
 * Prison of the Scorpion
 * Chamber of Wisdom
 * Forgotten Path
 * Lacuni Incursion
 * Oasis of No Return
 * Ruins of Greater Fahira
 * Sereth Outpost
 * Tabri's Encampment
 * Tomb of Fahir
 * Windswept Sands

Trivia

 * The description of Shassar as an "old kingdom" (of Kehjistan) may be inspired by the Old Kingdom of Egypt. Similarities can be found, such as the desert landscape, and Fahir's pharoah-esque attire and deification.