Throwing Weapons

Throwing Weapons (also known as Thrown Weapons) are weapons in Diablo II that can be hurled manually in a straight line towards the cursor. Unlike Ranged Weapons, they do not use arrows or bolts, but instead have a limited quantity, which decreases with each throw. Some thrown weapons have an ability to recover lost quantity; alternatively, repair will replenish them to full capacity. Throwing Weapons cannot be socketed, making them peculiar weapon choices.

Some thrown weapons can also be used as mêlée weapons; they are known as Combo Weapons. Typically they deal less damage with mêlée hits, and less than weapons that are specifically meant for close combat. When used in mêlée, combo weapons do not decrease in quantity.

The main types of throwing weapons are:


 * Knives: Light damage, can be used in both range and melee.


 * Axes: A bit heavier than knives, they deal a bit more damage. They can be used both at range and at mêlée.


 * Javelins: Better damage, but smaller number, they can be used both at range and at mêlée. Javelins exist in amazon-specific class variants.


 * Potions: The damage changes a lot between items. They could be explosive (Fire damage) or Gas (Poison Damage). Potions of this type can be used only at range.

In Diablo III, Thrown weapons do not exist (possibly due to their low popularity in the second game); however, some skills, like Ancient Spear, Weapon Throw, Fan of Knives or, are animated as throwing weapons instead.