Magic Damage

Magic Damage is a type of Elemental Damage in Diablo I and Diablo II. In Diablo III, it was replaced with Arcane and Holy damage.

Diablo I examples include:
 * Blood Star

Zombies and Skeletons were also immune to magic on all difficulties.

In Diablo II, it is named as Magic Damage on unique items like Azurewrath, and Magic Resistance 5-10% in Crafted Safety Shield, this shield is the only way to get Magic Resistance, which is not shown on the stats screen. While much more common as a monster resistance/immunity, it's still one of the rarest. Just like in Diablo I Magic Attacks don't have a specific color assigned to them, they can be black, white, blue and red, with magic immunity text on monsters being orange.

List of Monsters using magic damage in Diablo II:


 * Greater Mummies (all types) - unholy bolt,
 * Doom Knights - as a random melee element,
 * Abyss Knights - white orb throwers, also randomly in melee,
 * Oblivion Knights - white orb throwers and Bone Spirit,
 * Diablo - Cold Touch attack,
 * Succubus and Stygian Fury (all types) - melee attacks and blood stars,
 * Guest Horror Archers - random arrow damage,
 * Guest Claw Viper, Pit Viper - Bone Spear attack,
 * Guest Serpent Magus - all attacks,
 * Baal - Mana Rift attack,
 * All uniques and super-uniques that have Spectral Hit can also randomly deal magic damage.

Magic damage was also represented by the color white or light blue in many class skills.


 * Amazon - Magic Arrow
 * Assassin - Psychic Hammer
 * - Berserk
 * Necromancer - Teeth, Bone Spear, Bone Spirit
 * Paladin - Blessed Hammer,, Holy Bolt