Patch 1.07 (Diablo II)

Patch 1.07, released summer of 2001.

Paladin

 * In expansion games, Blessed Hammer/Concentration combination imbalance has been corrected.
 * In non-expansion games, the Blessed Hammer/Concentration combination remains the same.
 * Zeal is now limited to 5 swings and gives an increased percentage to Attack Rating.
 * Fixed display for Vengeance's damage to reflect its actual damage.
 * Salvation resistance increased.
 * Increased damage for.
 * Decreased the length of time that Converted monsters fight for you.
 * Increased the damage per level for Sanctuary.
 * Increased the Smite damage for Holy Shield.
 * Increased resistance bonus for Resist Fire, Resist Cold, Resist Lightning, and Salvation.
 * Increased the Mana regeneration rate for Meditation.
 * Added melee lightning damage to Holy Shock.
 * Added melee damage to undead to Sanctuary.
 * Allowed Conviction to reduce an enemy's resistance to a negative value.
 * Increased the player's resistance penalty for Conviction.
 * Added a damage bonus to Fanaticism.


 * In expansion games, is now properly modified by weapon speed.
 * In non-expansion games, Whirlwind remains the same.
 * , Double Swing, and Double Throw are now properly modified by weapon speed.
 * Added damage bonuses to Concentrate and Frenzy.
 * Frenzy now increases in attack speed as more monsters are hit.
 * Increased the damage bonus on Berserk.
 * Changed Battle Orders bonus to increase by 3% per level at all levels.
 * Increased the damage of.

Amazon

 * has a greater range.
 * and Jab are now properly modified by weapon speed.
 * Impale increases damage with level and decreases the chance to lose durability.
 * Fend is now uninterruptible and does more damage.

Sorceress

 * Increased the damage of.
 * Lightning Mastery now affects electrical damage rather than decreasing the Mana cost of those skills.
 * Added a casting timer to, , Blizzard, Frozen Orb, and Hydra and commensurately increased their damage to prevent a drop in frame rate, while maintaining the same overall balance.
 * Decreased the Mana cost for Enchant and increased its bonus to fire damage.
 * The damage inflicted by most skills over level 8 has been increased.

Necromancer

 * Enhanced the damage and decreased duration for Poison Dagger, Poison Explosion and Poison Nova.
 * Increased duration and adjusted radius for Decrepify.
 * Fixed Iron Maiden+Blood Golem bug and increased the Blood Golem's Life stealing.

Major Bugs

 * Fixed a bug with Paladin skills and party/hostility on the borders of town.
 * Fixed a bug that allowed a Necromancer to summon more than one Golem at a time.
 * Player can no longer steal Life/Mana from inanimate objects.
 * Fire Mastery now correctly increases damage to the Hydra skill.
 * Fixed a bug that occasionally prevented Hirelings from dying along with the player.
 * Fixed the double-draw bug in some skill effects, including Blizzard, to improve frame rate.
 * Fixed the updating of the summonables' health bar on their icons.
 * Fixed a bug with left-hand swinging on the right-hand spell selection side.
 * Fixed the pop-up description for.
 * Fixed the overlapping of the character name and level name in the party screen.
 * Fixed bug with Masteries.

Modifications

 * Gambling prices are now based on the character level.
 * Sets and Uniques can no longer be gambled for.
 * Boss monsters now do 30% less damage to Hirelings and minions than before.
 * Monsters now display if they are Undead or Demon, when highlighted. If nothing is listed, they are an "Animal" type.
 * General levels for monsters in and  difficulty have been adjusted.
 * Maximum monster level is now level 70 in Nightmare and level 90 in Hell.
 * Monsters in Nightmare/Hell difficulty, have higher Resistances, Hit Points, and lower Attack Ratings than before.
 * Poison Damage attacks from Monsters, do more damage than before.
 * Mana and Life stealing effects are reduced by half in Nightmare and Hell.
 * Retrieving your corpse where it died in Nightmare and Hell restores 50% of any experience lost at death.
 * Adjusted the stocking of vendor inventories based on difficulty level.
 * Adjusted how Hirelings gain experience.
 * Adjusted how Hirelings react to missiles.
 * Adjusted Hireling resistances.
 * Increased the amount of Gold a character can hold in the Stash.
 * Increased the power of all Gems/Skulls and added level requirements.
 * Increased the power of all Throwing Potions and added level requirements.
 * Increased the resistance penalty in Nightmare difficulty to -40 and Hell difficulty to -100.
 * Sounds for Gems in inventory have changed.
 * Looting corpses is available only in Hardcore games.
 * In multi-player, you may only go hostile once per minute with each other player in your game.
 * New Party Experience Bonus to players in a Party in multiplayer.
 * Crystal Swords have an increased durability.
 * Scepter class items have increased damage.

Improvements

 * Holding down SHIFT and RIGHT-Clicking, when buying health potions, auto-fills any empty slots in the belt. This applies to buying scrolls of Town Portal and Identify scrolls too.
 * Holding down SHIFT and LEFT-Clicking on health potions in inventory, will auto-move them to the appropriate column in your belt.
 * Added a new 'Repair All' button for equipped items at the blacksmith in each Act.
 * New Auto-Map functionality. Players can adjust the size of the Auto-Map in the "Auto-Map Options" menu, switching to the new "Mini-Map".
 * Up to 8 "Hotkeys" are available to assign skills to now.
 * Improved the displays for character status screens.
 * Total blocking % is now shown and is a related to a player's level and dexterity.
 * Chance to Hit and Defense against last monster fought is now shown.
 * Maximum Resistances are now shown in Gold color.
 * Elemental damage only items, display colors for elemental type damage.


 * Wells now heal hirelings.
 * Removed collisions for players with pets.
 * Pets health will scale up accordingly in Nightmare and Hell difficulty.

Attention

 * Player can no longer steal Life/Mana from certain monster types.
 * Names of pre-existing Rare Items have changed. However, the item properties have not.
 * The maximum damage of Enhanced Damage items may change 1-3 points.
 * The damage of many items has been increased.
 * Items with one or two sockets may gain an additional socket.
 * After patching, newly discovered Set and Unique items will have additional level requirements.
 * Level requirements have not changed for Classic Set items (those discovered in the original Diablo II).