User blog comment:Tephra/Hardcore Ethics/@comment-24916843-20150823083927

I think this question arises because of the mutually exclusive concepts: we want a risky game of Hardcore, but we don't want to die. Does death because of lag count? Or if someone trolls you (like saying the portal is safe, while inside you will be surrounded by Bone Fetishes)?

I think Save / Quit is a cheat of sorts, and Maphack is actually using this idea (quits the game when your health drops below X%). Using non-gameplay methods of death evasion would be like beating game on normal - then why play Hardcore? No one will ban anyone for S/Q (because it's an in-game legitimate possibility, not a side program), it just makes the idea pointless. And also it's one of the reasons I don't play Hardcore.

So it only really helps if you need to survive at all costs. Like, for example, you made a bet :) Or playing a character that belongs to someone else.